[WIP ] #2 Sculpting Details in ZBrush, Retopology and Baking Hi again, I'm back with some updates. I had my family over so I couldn't post anything earlier but I'm back at it again! Here's where I stand with the project. Before I fully committed to sculpting everything I went back to Maya and refined the model to have it…
Day 2: So over the night I decided to make a program that would generate triangles, 'rotate' them and make them spread out so it look like an explosion. I created this in around 30 minutes in a language called processing, mainly because it is quite easy to create the effect I wanted with toxi's toxiclibs library. Here is…
M.Palko - Wow! I can tell right away that you've spent a lot of time on this Apache based on all of the realistic details and weathering going on. It definitely shows! I really like where this is heading and wanted to share my thoughts on what might help you to push it further as you try and finalize everything. Overall,…
Don't worry, it already is. Example here; For over a while people were complaing about this mod here being a system hog on your average system: https://steamcommunity.com/sharedfiles/filedetails/?id=429374670 But since it's a free thing, we just enjoyed it as it was, even with it's issue. Look at the newest line from the…
I've used Photopea a few times for stuff at home, and it's surprisingly very very good. It's about 98% feature-parity with PS. No AI features, but just to pick on example, content-aware fill is just as good as Adobe's. And the normal map filter is actually way better. It does lack support for saving higher bit depths, and…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
It's
actually very good - you've grasped the shapes and design quite well, I think. Only
thing I'm wondering - if it's based on type 3, why not go all the way and make
a proper type 3? Currently, it's a mixture of type 3 and AKM. For example, the
stock, rear sight base and gas block are typically AKM but normally…
Hey man, just a few thoughts: I was surprised you started modeling on a perspective image. Seems pretty useless if it's not an ortho. I would just not create an image plane at all, and mess around for a few minutes with primitives/superbasic modeling to get the proportions right. It's important to train your eye and sense…
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…
This is part 2 of our series on MaxScript. I'll cover some simple ways you can start to use maxscript in your every day workflow. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take…