We have updated AssetGen (a completely free addon) now you select your high poly(s) and it exports a game asset to your game engine in glb or glTF, you just have to work on your high poly, the entire workflow to make it game ready is automated. You can edit your high poly and instantly see your game asset getting updated…
The fastest way I can think of is: 1. Add a curve, go into edit mode, delete it. 2. Set an Extrude distance in the Geometry panel. 3. Select draw tool, set Projection Depth to Surface and draw your path. 4. Tilt it to better fit the underlying geometry. But it can look stinky if you don't fiddle with settings to configure…
Humans are just creatures of habit. Current Blender users don't want to relearn their own application anymore than users from other applications want to learn Blender's now. Breaking habits is hard, so resistance is pretty normal. It does get a bit silly with claiming that RMB select avoids carpal tunnel and things though.…
I like the flexibility the delete menu gives me. I might be a bit off mark here, as this is not a smart way of deleting things, but I still figured it could be useful for some. A mini guide for making a more specific delete key: To make a hotkey for deleting things without a dialog, you have to call the specific delete…
Hey guys! So I am making a small model in Blender to learn the software and am up to unwrapping the object. I come from 3DS Max when I simply use the TexTools function "Assign smoothing groups to UV shells" and it sets up the model for baking but I can't do that in Blender. What is the best way of achieving this? Do I just…
Hello, I have made a video on how to setup the Blender addon AssetGen to work with Unity: https://youtu.be/cHCs5fVfHWw You just have to select your high poly, eventually use my texturing node group or your own to add curvatures and colors, you set the polycount and you press Generate Game Asset. In the background it will…
Hi I am trying to get into Blender and I have stumbled on a few issues I hope some of you can help with; Issue A: I want to move the selected object so vertex A is aligned with vertex B. Am I right in thinking snapping in Blender doesnt currently support this? Issue B; How do I EdgeSlide and use vertex snap. I have googled…
@wilson66 As far as I understand with the tweak tool you mean click and drag, right? I usually use G most of the time. If it is click and drag, shouldn't it just work when you just keep the left mouse button pressed once you selected the last item? Second question: If your mesh already consists of triangles, then not…
Slightly clunky, but you can use an array modifier to do this. * Move your object's origin to the centre you want to duplicate and rotate it around (origin to 3d cursor in your case above) * Create an empty at the 3d cursor's location. This will be your rotation controller. * Add an array modifer to your object. Turn off…
@JoseConseco - I am a bit late on this but just wanted to say thanks for the Xray mesh edit addon ! Been trying it in both 2.78 and 2.8 and it works great, this is delightful. One thing I've noticed about the 2.8 version : the component highlighting (orange glow) seems to be lagging behind the selection so to speak. As in…