Cheers. Oh, the extra 1 (361, 1001) is actually the debug grid itself, a 5000 triangle plane. e-freak - Finding which grid node you're on is ridiculously simple, that's one of the reasons I like grids. You already have the grid segment size (gridSize / gridSegments) - so you simply find out which column and row you're on…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…
Hey thanks Chris :p Means a lot to me ^^! Yeah basically every thing that is checked in the global setting panel, will be baked all with the same process. Kwramm > The options rollout use the default xNormal settings. And in order to prevent cluttering the window into a massive Mess, I've made it react like Zbrush : only 1…
Im pretty sure Frostbite is using Enlighten which is a static solution which requires precalculated data. Light Propagation Volumes is what Cryengine 3 uses. Its less accurate than the way Enlighten works, but it doesnt require any precalculated data (although I am using precalculated indirect light occluders which can…
rollin: Oh, I think I worked it out, "legendary wool milk pig" (thanks to a colleague who speaks some German), I understand now! Thanks :) haiddasalami: Currently I'm just writing the importer, so the bulk of it is parsing the file format, reading in each block of data and storing/using it appropriately. For example once I…
I'm working full time on my first game at the moment, an arcade style racing game, one of my favourite genres. Here are a couple of screenshots. Please ignore the crappy UVs and horrible road texture, this is just a test to see the design of the track and test the car handling etc. The car is going to be reworked too, as I…
great this is working for you! Here's how to exchange arguments between jsx/flash. There's some drawbacks, and a solution, in case you can't live with those drawbacks. PASSING ARGS TO JSX FUNCTIONS: CSXSInterface.instance.evalScript("myFunctionA"); // no argsCSXSInterface.instance.evalScript("myFunctionB",…
Simple Flash panel guide for PS CS5: Get Flash Develop 4.0.4 (only need to check the Flash plugin when installing), Adobe Photoshop CS5 SDK, Adobe Creative Suite SDK (the CS6 version is ok - this includes Flex 3.4, which we'll need) and of course Photoshop CS5 (x86/x64 doesn't matter). Start a new "Flex 3 Project". Edit…
Hi people, I'm about to properly start work on my first game, but before I do I'm just posting this demo showcasing a few things. The main thing being 3D sphere to triangle collision detection. Also some basic dynamic lighting and fast culling. Regarding culling, this pseudo game level has 54,000 polygons, which represents…
Flash panels tutorial part 3: packaging your extension 2 ways of packaging: * using extension manager using a .mxi file - for simple in-house deploys * manually - for adobe exchange AND if you want to restrict resizing of your panel Yes, you heard right, setting an inital size for your panel or not allowing to resize your…