Hi guys, I'm modelling a spaceship and there's some tricky stuff around the vent corners. Any advice on how to improve/simplify these areas? Thanks, Vaughan
Further to my last post... I've rebuilt this part better I think, and I've now mirrored it to the corresponding part of the model, so at least any changes in the curve are even on each side!
Trying to 3D model a skillet, but there's this ugly shading issue I can't seem to solve when connecting the handle to the rest of the skillet. Below I also attached the topology.
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
WIP: Concept: Neox: Currently I'm trying out the Create Polygon tool to create the side profile, and perhaps extrude it sideways to create the overall shape. What I'm having a tough time dealing with is creating that fringe. I'm probably retarded or something. Just gonna keep meddling with this, see if it takes me…