I thought i solved the problem in setting the right lightdirections in the shader. I implemented a chaseing cam, but now i realised that if i moving my char in the positive z direction. after passing the cam in positive z space the normals for some parts are flipped. If i move my char back towards the origin and in…
I doubt that knee will hold up. The other joints are questionable but definitely with some work would deform much better. Games work in tris, there's nothing wrong with your final game ready model having tris. This all quad workflow should only be for sculpting and your own sanity durring modeling. When it comes to rigging…
I agree with the above and think with a few changes you could have something great. You have some good art in spite of an awkward site implementation. - Convert to HTML or some format that loads quickly. If you still want to use a gallery viewer check out the automated PhotoShop Galleries. PhotoShop > File > Automate > Web…
Gosh, I wish I could just open up your level and click all the check boxes to activate features... You lighting only image tells us a lot of important things: 1) Your materials (textures) are too dark. As you can see, even in the brightest of lighting areas, your screen shots are almost totally black. This is NOT a…
make sure that you flip the green channel if you baked normals in max Also, your tri count seems very high, there are a lot of areas that seam really excessive(all the groves modeled in, with multiple edges per grove). And it seems like you've go so much geometry that it is hurting your bakes in some cases. Are the side…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Jasper - long time no see man! good to see you!! hahaha got all flooded with CA nostalgia when I saw you post. Those were the days. Things seem to be going damn fine for you.. I even got some of your magic cards! ;) I would have really wanted to do the illustration category for this, but I don't have enough spare time for…
yesterday was the final deadline for a competition at franklintempleton.de submitting a design for their chocolate christmas calender 2008 (10.000 copies will be made of the final one). The winner of the competion will be announced within 14 days. I and a friend made this family house design entry within 1.5 weeks for fun.…
Are you looking for a team of dynamic and talented people who are passionate about video games? Are you looking for a studio where diversity, open-mindedness and creativity are everywhere? Youve found the right place! Following the development of many successful titles on iPhone, such as the Modern Combat, Dungeon Hunter,…