I got into anime alot these past few years because my rental place nearby has a massive wall of it. I really enjoyed the following series. GAntz - You're dead, now play the game or you die again. Fucked up matrix like show. Full Metal Panic - Good combat, relationships, solid show. Zipang - Japanese navel ship warps back…
Hey guys :D So I've been adding some more stuff in to the scene, polishing and optimizing performance for the game. Lets start with lighting today. I have decided to go with stronger blues to emphasize the mood, I've been tweaking a lot of the post proccess settings to get it to about here. I feel like it still needs…
I'm liking this, haven't played the demo yet however from looking at the video it looks like an interesting concept. I think you've really hit the nail on the head with changing the weapon types to match the music it gives an instant epic feel and exactly like what dubstep should look like... reminds me of that picture…
I think the big devices of games like TF2, and WoW are the aspect of silhouette differentiation that adds to gameplay. In TF2, the size of the character is indicative of how many HPs they have, and how fast they move. The same could be said for Valve's other game: Half-Life 2. Not necessarily stylized per se, but when you…
[ QUOTE ] I disagree. [/ QUOTE ] So let me get this straight - 30k tris is NOT as taxing on the engine as your "6 textures with lightmaps and shadows"? This is what you are saying? I am hearing you right? While my example was relatively primitive in the grand scheme of things, go ahead and put 6 textures and decals on the…
Really nice tutorials. These will come very handy. Thanks! :D I do agree with lacking variation, as in those printscreens i'm still using the same UV space for all polys in the same region. To be honest those alphas were a 10 min job and I still need to do some random selecting, move UVs and create more variety with the…
For today's update, I added basic materials for each object. Some objects are still untextured. I also began placing reflection capture probes around the scene to try to put some highlights on certain sections that seem to look to dark. I added an Exponential Height Fog. It turns out that it has a really nice effect in…
Holy crap Vig, that was an epic series of helpful posts there! Thanks for the heads-up about Annosoft and Lifestudio. I'll give Voice-o-matic a look into; Image Metrics is out of the question unfortunately... @Vailias: FaceFX in UDK basically looks like a rig you animate yourself inside UDK? I already made one in Maya that…
Don't see it as replacement for a real job at least not in the beginning. Most people I know that started or do indy game development have a proper job that servers for the main income. Their indy game project is a things they do in their extra time with the hope of being as successful as the meatboy guys, goo or minecraft…
Yes, I'm sorry I wasn't clear enough with the term and considered single object per batch still batching. I appreciate you educating me.:) I'd have to refer to the NVIDIA presentation once again, so this is coming from a hardware manufacturer. In the Unreal Tournament 3/Epic case we were discussing a fillrate-driven…