I imagine the objective of the showcase/advertising projects from Epic Games is to push the extreme, not to create a shipping game. For a UE5 project you can create assets pretty much the same as you would for a UE4 project. For your own projects, I would ensure good performance when creating the content by setting the…
Expecting to get a job right out of university is the actual problem - it just doesn't work like that in the real world, regardless of your degree or intended profession. Game art jobs aren't always available - studios are only going to be hiring when they have a deficit of able-hands, and in your average studio, that's…
Ran into my next hurdle >_< SkeletalMesh for the player character isn't loading : \ So far I've got a "MyGame" folder under Content (upk) and Development/Src (scripts). I finally got the sidescrolling camera setup right thanks to this sweptsquash tut. At the bottom there's an additional bit explaining how to get a custom…
One of the main things that stuck out to me was there seems to be a very low image resolution on some of your images, most notably the Epic Mickey screenshots. I think it really detracts from the presentation of the whole thing. I really like most of the work on there, reminds a little of some of the stuff I've done. :)…
Some more feedback, if you want :D while the colors are nice the main problem of your loading screen is that there is nothing interesting happening. they just sort of look at each other. i made some superquick paintovers that might help you : I moved WD more to the middle, so that he does not hug the edge of the image.…
All right, so here's an updated version. I believe I've addressed most of the issues and feedback but I'm not entirely happy just yet :D I am going to fix the flatness of those orange bushes, finish the lamppost and trash bin, add some leaves lying on the benches and maybe add some more decals of stuff on the road. Falling…
haha! I was hoping someone else would suggest that. Strad: What class they are totally and completely depends on what you are doing with them and when. InterpActors look to be a replacement for the old Movers of UT99-2004 era, which were essentially level geometry only. I'm not 100% sure HOW a boat would fare being made up…
thanks all,I signed up on moddb and someone else told me about indiedb, they seem affiliated. I was wondering if i should also throw epic forums in the mix ,as an option, as well.Unreal is the engine I'm most familiar with right now. @CrazyMatt I like your idea of trying to join up with a group that has a certain…
I'd love to see some examples of raymarched volumes running on this scale! As for papers, check this presentation out: http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/ On Page 42 you can see one of my early tests for the cloudsetup where we still tried to use volumetric shading.…
I never understood brand loyalty. Maybe I just hate everything equally? I get frustrated because I know what I want to do, I just wish there was a faster way to do it. Because I'm an artist who likes making art... not tweaking verts and other repetitive technical tasks. (I've learned to automate a fair ammount but I feel…