are you using affinity in a professional environment or for personal use? how solid is the psd output? to bad, you don't use raw output. for myself, i want to achieve better image quality in terms of more control over colors. i am rendering now 16/32bit openexrs and a built in raw engine with multi layer import would be…
we are working on a "crysis for poor" like editor for our engine. some early shots can be found here, although we are in the process of rewriting. http://www.luxinia.de/index.php/Tools/WorldEditor and small testvid on enviro lighting (dynamic sky...) here: http://crazybutcher.cottages.polycount.com/wip/skytest.avi the tech…
Cool stuff, I really like your environments, and the scripting work is interesting too. Generally nice art and interesting ideas. I know English isn't your first language, but if some of these images are for a presentation or in-game use in the end, targeted at an English-speaking audience, then you should check the…
Thanks for posting I'm gonna move this to the 2d/3d discussion forum, it fits better there. I think you can create normal maps directly in Mudbox, never done it myself though - try reading the Help. There are tutorials and scripts for rendering normal maps in Maya, try using the Search feature on these forums to dig…
I suppose its hard if you are learning on your own to learn amazing new techniques, but working in a company , you have a variety of technical artists who are actively creating new methods of doing stuff and they way they do it is dependent on the particulat task. Most animators I know seem to have a natural aptitude for…
It's definitely not my favorite Miyazaki movie, but it's still very good, doesn't really feel any more "kiddy" than some of his others. I thought the script was a bit strange, and maybe a tad slow-ish towards the middle. There's a sea storm scene that is just absolutely amazing, some of the wackiest animation I've seen in…
create yer own env directory MAYA_YOURENVNAMEHERE_DIR like:MAYA_KODDE_DIR = C:/Users/Administrator/Documents/maya/Kodde where Kodde is a folder in the Maya folder where you will put yer collections. ( back slash/forward slash inverted cuz code tags strips dem out ). then in subsequent variables jes begin formatted…
Yeah, again its not a matter of simply opening up a common file dude. Its a completely different engine in some ways, they have the full source so they've each added their own tools, their own optimizations etc. Its not that they just dont what you to open other games levels in their editor(which they dont) its also that…
as there is lots of hair types, I know that there should not be a dedicated pipeline for them. you're right about patient. later I want to spend some times to try to script something to make them faster according to hairtypes. also I've tried to place short hairs using particle system. just place the on selected polygons…
Yeah I've been using this one for a while (actually found it linked over on the CGTalk thread where you posted your script, Arsh), it works really well for a lot of things, but like you said it sometimes gives weird results if you try to do too much at once. Sometimes it doesn't create all edges in between corner bevels,…