I'm developing a Sierra Style Point & Click pixel game with my team. We are open for some new artists for the ones who interested. Can come to our server: https://discord.gg/Q8Y38FP
That's very interesting. Another approach, if you're certain that every pixel in the textures except the cracks match, is to write a simple GIMP Python-Fu script to compare each pixel in two layers and make a third layer with the pixels that don't match (based on one of the layers, like the topmost one for example).
I will keep it simple, I make anything pixel art related. Check out some of my work here: https://ko-fi.com/joe777/gallery. Message me at alax7310@gmail.com or add me on discord Joe7#0098 and we may discus at length.
Woow!! @pixelpatron I like it, it changes dramatically, but the aim of this project was to get as close as possible to the concept, I tried to do a pixel to pixel render of the concept art.
Hi there, I have recently moved into texturing for games and wondering what is the margin of black pixels (Dead pixels) when texturing. As I find mixed up opinion regarding covering up the entire texture space with color info vs unwrapping objec UV in large chunks to cover 0 to 1 UV space more. So I would like to know your…
I'm doing some pixel art and it'd save me a lot of time if I could use rotate, resize, distort and whatnot without having the pixels automatically antialias. Is there a way to do this?
Doh, I just read the rules.... probably should have done that before posting. i named it all wrong :( Working on some pixel art projects these days. Most of it is for an isometric shooter I'm making with a friend.
https://www.yoyogames.com/studio So I came across this last night while I was looking for some pixel art tutorials. This seems ideal for indie games, this and na game studio.