Really lovely execution... I have some critiques though.. I feel your scene has a lot of conflicting factors in scales... parts of the scene make the environment feel at a good scale but quite a few other elements make it feel really small... some elements which actually leave you scratching your head as to what kind of…
Hey Taylor, Good start on the scene. I'm a big fan of this film and your thread makes me want to go back and re-watch it. I think you've done a good job with the scale, proportions and layout of the space. Overall color feels close, but will need some color correction when you get to the polish phase. @BIGTIMEMASTER is…
Malus: Thanks! gir: Oh you - that's just me holding down shift rather than pressing f12. I was tired. Stromberg: Thanks dude! And, yes, you should - it can be really fun. dirigible: Thanks, and here you go - let me know if this helps at all. I usually follow the same process for most things I make, this one is definitely a…
I would like to apologize if this thread is out of place, I was hasty in my wording and posting a thread that is mediocre personal subject at best, if any of the Admin/Mod's want's to lock it, please do. However, just let me correct myself in my previous hastiness of posting and berating the video and her. I'm not angry at…
This might be of help: http://www.andyzibits.com/tut_low_poly_trees.html http://forums.cgsociety.org/showthread.php?t=356544&highlight=tree+lowpoly Here is another one: http://www.3dlessons.com/tutorials/Creating-low-poly-foliage-47883.html Also one tip is to make sure and make things darker towards the inside and lighter…
I'd say you're kind of narrowing down your "character art employment potential" to companies that make games with aliens or creatures that need a junior to intermediate profile. Companies looking for a character position all short are already rare so you want to maximize that potential by showing that you can tackle as…
A fake low-poly teaser trailer for a Bladerunner2049 game. I made it to learn unreal a little more and see what interesting stylised images I could create. Characters and models rendered in maya indie and imported into unreal engine and rendered there. The motion-capture was from Actor illusion. Hope some of you enjoy,…
Seeing the amazing stories, I'm gonna post my boring one. I didn't start in games at all...not even close. I went to UCSD first and have a BS in Biochemistry...and I don't mean BullShit:), parents both biochemists, and probably pretty damn good ones as they've been doing it their whole career and created quite a mass of…
Hey all, long time no post. I've still been plugging away at this. I attempted to use the 'ultimate trim' technique for a few of my assets, however I went far too intense in my normal maps and didn't have the 45-degree angle bevels needed to help disguise the harsh 90-degree angles on the models that use the trim textures.…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. The pre-production phase is nearly complete, so we’re gearing up and hiring…