In the past we've had secondary projects spring up and those designers formed organically from inside the company. Our old creative director was decent at designing certain aspects of those games but had trouble with other aspects, he left to join a start up that played to his strengths. That project was kind of…
Shiraz: Cheers mate :) butt_sahib: Thanks. There's no point in avoiding people's suggestion if they are spending their time giving me feedback. These forums have been incredibly helpful to me in the past. I've been browsing them for a while until I finally decided to join the party. I feel great respect towards people…
Well, I mean complex modeling and selection tools in general. I'm mean there is got to me more than the tools that are in mesh menu. And Bonus tools are good. And Nex is a great addition. And I use that all and it gives me great results. But XSI has some great features, liek selection feautures and all that. Just watch…
Firecracker197: thanks a lot! It was a great experience indeed :D . I wouldn't want to do this all the time though. You're wrong about the maquettes and drawing though as StJoris said, a friend (also classmate) of mine was on an internship at an architectual office and they did everything by hand :D (with rulers etc. ;) ).…
Hey thanks all for the kind feedback! Go check out Dave Rapoza's livestreams too! @LRoy: Thanks! Glad you like the concepts too : ) @itismario: I've already started!! I'll post some progress soon... @C86G: Haha, thanks man. Textures will be rad, I cant wait to start! @coots7: Thanks! I'm happy you dig it. I love how Dave…
The maxscript listener code is fine, as long as you take the core of it and wrap it up nicely. Everything in the listener is written specifically for the objects that it is dealing with at the point, so I normally add a layer of abstraction. A simple script that I use a lot is rotating a character. I build my characters…
hmm again a classic Ben Mathis article. While you describe some obvious/intersting facts and oppions and I also share the "You can get everything working, if you really want to" oppinion. But as Waiser said you are passing a lot of factors. What if you have to work at 2 jobs to have the right money? when will you doing…
Hey man, I can totally understand why you might feel desperate, but please...you really shouldn't feel that way. You WILL feel frustrated at times (comes with being an artist for most people)You also WILL improve with constant practice. Like any skill like learning an instrument, or weightlifting you are going go through…
[ QUOTE ] So maybe a new way of things could be approached; people can submit player models but they don't have to be for a game as such, just a gallery of characters, that have peer reviews. [/ QUOTE ] That's pretty much what we're thinking about. The old model database won't go away, and Cheapy is right that the "old…
I agree with kwakkie's crits on your character and the approach you took to applying for a job. Though the character does look very nice, personally I'd mirror the UVs of the hood and cape and stack all the finger UVs on top of one painted finger. Use creative UV mapping and geometry tricks to get asymmetry, instead of…