People: Clinton Crumpler - Dekogon Clinton is always releasing amazing work, he has done tutorials, CGMA classes, and is a big part of the community. Javier Perez - Mesh Modeler. He's been stepping up his Substance game a ton and it's amazing to see the progress over the years. As well as releasing breakdowns for his work…
haha nice you sculpted over a really old model of mine - must have been in a cgtalk model pack or somethin. (http://m.cmcdn.net/10395128/940x282.jpeg) nice and diverse stuff going on.
Here are some cool tuts by Ben Tate that includes texturing of the models that he creates. http://www.bentateonline.com/CG_Education.html Also his brother's site contains more tuts: http://www.christateonline.com/Tutorials_1.html Check also http://cg.tutsplus.com/ which is great tutorial resource and you can refine your…
I read about an artist who worked on book covers once, I think it might even have been on CGTalk. He said, he found it was best to work in passes over the entire piece. Meaning that you complete one stage before moving on to the next. EG: 1/ Block everything out. 2/ Completely model everything. 3/ UV map everything. 4/…
Bump! my Degree Course is ended, and finally I am looking for Job again, willing to relocate . but of course I am still open for any freelance inquiries, :) 80.lvl has published the first article about the making of this project check it out here http://80.lv/articles/arif-pribadi-on-building-massive-worlds-with-ue4/ there…
This happened a week or two ago where someone was caught selling prints of others' work. Essentially, you get blacklisted in that community and reported to any art community you affiliate with online because technically you've committed a felony in many countries. So for example, if you're caught pirating art here; deviant…
Looking good thus far. This video here ought to be a descent reference for lapels, even if you aren't using Blender: http://cgcookie.com/blender/2012/07/30/creating-a-realistic-head-in-blender-part-07-clothing/
Really no one is going to write shaders in the basic text editor in a package, anyone who codes got there fav editor, be that sublime, vim np++ or full ides like eclipse and visual studio. Also consider that all full featured packages let you write hlsl or cgfx as well.