OOOH YEA! "Captains Rule" Members: SSJTroll and TravelingAnvil Software : Maya, 3dcoat, Substance Designer, Substance Painter, and Unreal Engine 4. Concept Our goal was to create a fresh twist on a traditional pirate theme. We started with the idea of Blackbeard's cabin being his throne room and imagined it in the far…
@ScoobyDoofus : Yeah, it is! Now I've done crazy amounts of color variation, the texture looks kind of clowny. But I think it's the darkness of the lighting that makes everything just bland. @shotgun : Thanks for the paintover-thingy! I tried to incorporate most of the ideas, and it looks alot better with different colored…
Larry, I'll add my 2 cents for what its worth. My studio has offered both unpaid and paid internships and they have been very helpful for the selected few we've taken on. Here is the big picture that many who don't run a studio are unaware of. There are some very talented juniors out there but their talent stops short at…
Wow thanks for all the support guys, I'm not the only one who loves nostalgic little mini men! :D Pior - I'm not sure what's up with gifs and different browsers, it plays right for me in Firefox but slow in Explorer :\ Mr Daytona - If it ever happened then PC first, but I'm not really thinking that far ahead. To get…
Hey R3D! Thank you for your feedback! Not sure what your trying to say. I understand that the lightning in this specific picture is far brighter than the one in my scene. But that picture I only use as a reference for the brickwork which I'm making for the storage room next to the car. Here's some other references for an…
As you probably noticed I don't use Maya, but I tried to see what the problems may be. This is Maya 2016 mental ray with the new GI algorithm, the result is not good as Cinema 4D, but I'm not comfortable with mental ray and Maya. I couldn't figure out how to improve shadow samples to increase the quality, the new render…
@Natm No problem! True, I think I'll def try to go for a more optimized version! Totally meant to post this earlier, but work called. So! Pretty much done with UV Mapping and getting the shells placed nicely. Because she has so many things though I decided to give her hair and feathers their own separate UV set, so it'll…
Ok I'm not sure that I understand your question right. But will try to explain. If you need to place your detail on underlaid normal details and don't want to mix it with them like pic.1 You need to place your details before a "NORMAL" ndo folder with "normal blend mode". Or if you need just take each layer and drop down…
You are on the right track with your thought process! I do the same, every element gets broken down into its own contained 'mini' graph within the same graph. The layout of the stones would be it's own mini-graph all stemming from a singular mask input, the cracks would be their own mini-graph, each type of surface noise…
all that matters is the end result. In a production environment you are not going to be very popular if you take 4x as long to finish a character as the other artists, because you were hand sculpting every fold, stitch or wrinkle. 99% of the time with finished pieces you cant even tell if it was achived by hand or with…