Hello ! I just have a small comment here, about your gun, I was actually surprised to notice that nearly 1/4 of your texture sheet is filled with only screw heads. This is the typical place where you should have made texture for only 1-3 screw heads (So they are not all 100% identical) and then overlapped the uvs. About…
This scale discrepancy has always been in GoZ and is something that really needs to be sorted. It's the same in Max. ZB has its own scale(size of the default tools or hitting Unify) it's about a factor of 500 in the difference. There are several things you can do: 1 Use the deformation>size slider when you enter/exit ZB -…
Well I have a few that I have used. Razer Diamondback Pros: Very precise, on the fly adjustment, very customizable, great wheel scroll. Cons: My wrist hurt after using it for so long, can some times be too touch in apps and games, feels too light at times. This was my default mouse since they launched I think for my…
Welcome to Polycount :) Intersecting geometry is usually ok. Non welded geometry is ok in 99% of the game engines out there. Deleting faces not seen by the player is ok. Rather than rely on booleans or pro-booleans you should learn how to merge up different pieces of geometry with the other modeling tools you have…
Proportion wise I see few more thing that kind of not match overall size relation : -hands too small [front view -> length] -head too small [front view -> probably neck is too long too and head is fine try to slide the head down ] -knee can be lowered even more You have to keep working on form tho. especially in side view…
The fire rate selector and the slid are on the wrong side, but I know lots of FPSs do this sort of mirroring because they want to show the more detailed side of the gun(guns being on the right handed side of the screen). So I guess my point is moot... Anyways, out of curiosity since your model is so accurate, did you model…
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
I decided to make her hair color a little lighter. The red was cool, but this was a way cooler alternative. Also, working on the right side of her face. It's always quite challenging painting one of the side views. Once I get once side, I can mirror it which is great. Also, reference definitely helps alot.
I'm not sure what the slide edge tool is doing, it feels VERY similar to what I'm looking for, but it's not the same effect.. What I'm looking for is also similar to the curve snap tool (holding 'c' and middle-mouse dragging) in maya, but does both of these tools at the same time. Maya's slide tool seems to be sliding an…
Hi thanks for the feedback. I understand what you mean about unwrapping the whole side with the border. I considered this at first but then realised I would have to add a lot of extra seams to relieve the stretching. I will give it a shot though. I also get what you mean about the extra polys in the curves across the top…