So the game I'm working on now at Neversoft is wrapping up soon. I wish I was able to have been here earlier to have contributed more, but there is always the next round! IGN's first impressions: http://ps2.ign.com/articles/642/642020p1.html In game footage of gameplay: http://media.ps2.ign.com/media/747/747966/vids_1.html…
Yeah @Eric Chadwick it seems to be a white on white issue, which does look pretty cool tbh. I've run into all sorts of really bad to really neat stuff this month playing around wayyy too much with shaders, cause idk wtf i am doing but its been working out, i probably should eventually read up on all the sites explaining…
Hi! Lets stop this before your life is totally ruined! First of all make sure to run both the suite and PS as admin, that usually does the trick! also make sure there are no antivirus keeping the suite from running properly. Let me know if this helps!
How did I just know you'd jump on the bloody Dragon Age top surgery scars? Come on, man. You're telling me magic and elves and dragons and dwarves in techno armour with guns is all good, but the idea that someone might've invented top surgery is too much? And that's a horrible suggestion.....Essentially what you just…
@bhavya_rathore What you have is a good starting point. To complete the shape just run a bevel / chamfer operation on each side to round off the corners. Then, if the model needs to be subdivided, add the support loops around the base of the shape intersection.
I just have some feedback on the animations, i know you didn't ask but I couldn't help it, -The left salute @00:15 has a snap on the right foot -The guy crawling on the groin shot scene has his head looking down throughout the cycle, maybe adjust it so He can look ahead to see where hes going. -the left stride run is much…
That's weird, I never ran into that issue. Could it be because Aero is turned off? I just run Windows 7 with out of the box settings, besides turning off tablet computing stuff, and things run fine. I've had some weird problems when Aero disabled.