Hehe Story Time : the undo thing really is an interesting case because it highlights the typical disconnect between engineers and users, and the inertia that ensues. I don't know if it is still the case in the most recent revisions of PS but for the longest time, stepping back after painting a stroke placed on a new layer…
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
cdevens: first of all thanks for your comments :) .. yeah it does have a normal map but i think i have to tweak the settings.. nd ur right about that window aswell will fix it for sure... benji: yup rust is on a separate layer.. nd i do have a normal map but i need to tweak the value for sure.. mainly i put every thing on…
For the baking and texturing i use substance painter and am using layering materials (Base, Details, finer details) with triplanar projection (also if i used in masking fill-layers). I just recognized that the screenshot with all materials hasnt been uploaded here before, therefore the confusions: i am sorry, this is my…
Hey man, like previously said before there's a bunch of ways you can do it provided your stucco texture is not already tinted in the texture. You're gonna have to separate them into separate material ID's for the first and third to work however. 1) Just change the diffuse colour of the material, however I would not…
@Cube Republic I think I should also post these references from Orb, as they show more of the stone style that I ended up going for for this wall. Less layering, plenty of cracks. Of course, there's still so much I have to learn about achieving this look, but the heavily layered rock in Faf's examples above was a bit too…
Spent today working on some wooden planks or beams. They feature ALOT through out this environment, pretty much every building will have wooden beams. So I thought I'd create a few, UV and texture them, and use these to build my modules. They can be cut and stretched as needed to fit my current designs and Hopefully will…
To those wondering. Jaw dropped when reading the thread title, I was 1-2 years later on, p.c. downloaded it the other day to check the format export options & to remember the old times. (i am not even that old really just came in "young".)
Quoted out of context actually. Italicized for emphasis "Never, EVER remove the forward, (Z-Axis), movement keys from your character’s root/pelvis bone to see your character cycling on the spot unless you want them to plane forward in an unnatural manner when you key them forward again. We don’t move linearly in real life,…
Make yourself an export preset for the maps you want to export, that's the simplest solution. And with regard to 2019 and later 2018 versions... Working at 4k on an 8gb 1080/modern 8core xeon box I'm finding that layer masks get corrupted pretty regularly and need to be repainted. It seems to be particularly those created…