oxy- to answer your questions -Are softbodies coming in physics? Nothing too advanced, but say like water displacement and such. Were working on buoyancy,and in the near future we will also support basic cloth.We probably will not be able to support softbody meshes that interact with physics for some time. -Is there a…
Interesting, that might fix the terrible performance due to the Photoshop scripting interface. I still think their core idea is not the right one for a real technical professional though. It's easy and fast sure, but you're limited by whatever effects they provide (high quality ones though). While Substance allows you to…
I mostly agree about a 3d interface for cages but we ruled it out of an initial release. It is possible we will add one but I find bad 3d interfaces in other baking tools kind of infuriating to use (bad vertex selction and movement controls). If we did one I wouldn't want to bother unless we could make it work really well…
Hard for me to remember what 2008 looks like; it's painful for me to even look at screenshots of the pre-2011 interface. You can turn off the toolbar on the left if you don't use it, obviously, and some of the bars at the bottom (help line, command line if not necessary, etc.). And I'm always animating but if you don't…
Since I'm now Blender exclusive I've let myself become accustomed to the default interface. I found that tutorials could be hard to follow if I had customised the interface too much - probably the only downside to having such a malleable system. It's the various 'hair' and 'fur' solutions which have me itching to…
oh i see :P sorry hehe zwebbie its still worth learning maya as it is industry standard it just doesnt have the customer support/attention that you might be getting with blender according to this info. Personally I dont think this survey is too accurate cause blenders features or updates are what might be very old features…
Nose, yeah Wings can be surprizing at first. But the whole point of the interface is that... you don't use the interface. I *think* that what you need to do is : having a clear idea of what you wokflow is (preferably edge-division oriented since wings does not allow gaps in meshes) > look for the few tools you need >…
I thought this was worth gravedigging over: "For those of you wondering how BioShock will straddle PC and console interfaces when similar past games have famously failed to do so, Levine offers a novel but simple solution: Two separate teams of designers are working on the controls and interfaces for each version." THE…
The extra stuff in Epoly and the Skin modifier is also great -having a palette of Skin brush sizes is cool. I've had to do some stuff on a game in Max 5 (I'll tell you what later), whilst I mostly use Max 7. The difference in those two packages is quite astounding. Now, perhaps for 9 they'll get a new damn interface that…
Make a hotkey. Don't have Maya handy just now but I'm pretty sure I just copied the command from the script editor and assigned it to a hotkey. Also, a quick way to access options for transform/scale/rotate is to press and hold the hotkey + left click. If you like to work with minimal interface all the marking menu stuff +…