For textures Bungie didnt have any one person as a dedicated Texture Artist. Textures were generally created by the environment artists as needed. We of course shared textures/assets throughout the entire game as most studios do. For Reach environment use of textures had to be controlled a lot more then before. From Halo 3…
TLDR; artstation has some learning section go give it a look. If i had to guess cause who knows, i think figuring out a great lighting setup would work wonders for a lot of artworks even my own. I am only learning that now and boy oh boy is there a lot to learn apparently. Besides that i think artstation is trying to help…
I'm quite impressed we can run stuff like this in a browser these days! I really like the composition of this environment; there are good focal points and it doesn't feel cluttered. I feel like the colours are maybe lacking some focus. We have yellow floors, blue mist, green trees and red painted wood. I feel like pushing…
This is a cool piece, I really dig the way your floor turned out. I agree with what's been stated above, some more details will really bring the room to life. Concerning your lighting, a few things: I think overall you'll need a little more of the soft diffuse light bouncing around your scene. Taking a look at the…
i dont get it either, no religion i can think of is ok with killing others. No one has the rite to kill another human. Thats why we as humans use dissociation of others we want to hate and kill. Do you want to walk around and shoot people because they are wearing green? Would you be ok with doing that, knowing that they…
Thank you very much for your honest and detailed feedback! I appreciate it a lot. Regarding the vertical gradients, I completely agree with you that they would make the overall look much better and more distinguishable. However, I'm not sure which gradient colours to choose and if I need to keep the gradient colour…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…