The optimizations you seem to think that are revolutionary, are mostly reduced asset complexity. The models are 1800 poly max, doom3 was around 3.5k in some cases. The multiplayer was cut/paste from q3 litterally, hence the rocket speed being slower, they did'nt account for the different scale size. All i'm saying is that…
Is their a way in bodypaint to make it so it rotates around the last stroke you made automatically? I've been using the insert key to set the camera pivot to where the cursor is, but its an extra key press that I'm doing a lot that I'd like to eliminate.
Heya :D So while I've been focused on DoW2: Chaos Rising here at Relic, I was asked to do a statue for our JUST released DLC, DoW2: Last Stand. It was the only piece of art I did for the DLC, but is the first thing I can show since moving to Relic and working on Dawn of War 2 so I thought I'd make a post!
I just wanted to update this thread as this story unfolded far past what I originally thought it would. Fast forward a few weeks after getting the rejection email, to another email from the same studio saying they re-evaluated their art style and wanted to see if I was open to completing another PAID art test. This second…
I have this happen all the time which is why I get very annoyed when people dismiss it as nostalgia goggles. I picked up Zelda: A Link to the Past only a few months ago and was amazed at how well it played and at how well constructed it was. Similarily, I played Prince of Persia: The Sands of Time for the first time not so…
Drivers and support. If you buy a new Quadro, and it were to bog down in warranty, you'll get a new one asap. Try doing that with a commercial gaming-grade card... :) The drivers for these cards are throughly tested because the last thing someone that constantly pushes millions of verts needs, is a buggy driver. The…
Hello Guys! Here a little personal mini speed fast small challenge that I'm doing :D !!! I started last week with concept : http://lucashug.blogspot.ca/2012/06/quick-scene-personnal-challenge-piece.html and here the modeling : And I know, it's not really fast but in the meantime I have to save the world from Diablo!!! And…
Hi everyone! About a year ago I have started my concept artist journey. It has been a bumpy road doing mostly environments designed. Wanted to do something different so I did some detailed weapons models for the personal project "The Last Monk" which you can find here https://www.artstation.com/n1n. Any feedback would be…
Try stress-testing the physics system to understand tradeoffs. Make a simple container and drop 256 rigid bodies into it. Swap physics methods each time, from sphere up to per-triangle, and record framerates. We did this while developing a Wii game, and it was instructive. Mostly people here assume everyone's developing…
I've yet to meet any studio who puts speed over quality. And working fast is not the driving force for profit. The end consumer isn't really bothered whether or not the game was done in 5mins or 5months, what they look for is quality and value for money. Sure, projects must be completed on time, but if there isn't enough…