@NovaaH Baked in SP this how she looks, https://i.gyazo.com/38f53e7b7e3eb625f7c60b237a60650d.png https://i.gyazo.com/f533b30ce5a388a4633d2513718e1429.png Thanks ashervisalis!
Hi, I’m a beginner learning 3D modeling for game development. I’ve created this model as practice and I’d really like feedback specifically on my topology. I want to understand: * Is my edge flow correct? * Is this model optimized for game use? * Are there any unnecessary edges or bad topology areas? I’d really appreciate…
Assigning selected objects to a layer is annoying in 2016 and beyond. I did a listener and created a macroscript and set it to a shortcut. That way I can just hit the shortcut and click on the layer. This native function I couldn't really find in the dialog -_-. But you can build a script. Something I ran into though. It…
Hi, I applied all the rules to the normal maps baking and in SP it's all good: But when I use it in 3ds max or blender I see hard edges overlay with normal map: How can I resolve this?