After thinking about it the hotkeys could(actually, should) be added to the drawing area as suggested earlier. More hotkeys. Make it happen. Also wanting to see the global lazymouse feature and the angle suggestion.
well its maya so it won't be exact to what im used to but it is going to be in the material you are using, not so much the global settings. have a look at your glass material and water material
try adding ambient light or turning it a bunch up to simulate global illumination shadows are never black , take a slightly tinted complementary color at best such as purple, which is a usual shadow color
[ame=" https://www.youtube.com/watch?v=RhTQKTzVrps"]ESCAPE POLICECA - YouTube[/ame] So weird, they actually credited the artists but claim it's "their global team" and say all rights are reserved for Game Riders.
Nice update to be able to add multiple mesh at the same time. On the same note as the random rotation maybe a scale option could be nice... and maybe like in spPaint to control the each axis or global
The case of the Beast have to be unique to itself or it can be a global issue, like mad scientists all over the world producing thousands of intelligent but frightening creatures who escape and try to merge into society?
Yeah the map itself looks fine, looks like its just loading a really low res version of the texture, probably some global texture quality setting you can change.
I've seen screenshots of Killer7 and I don't like the type of lighting they've chosen. It's this weird hybrid of faceted and cell shading. Global Illumination is really what makes it work, I think.
i'd like a a numeric input to the global intensity slider. and for all sliders for that matter. a vote for having this as a PS plugin. and a big vote for a normal map combiner tool. cheers, Rom primarymotion.com snowblindstudios.com
if you´ll make a rendering - > mental Ray and a skylight with Global Illumination. It will create a skymap automaticly (should be possible booth in max and maya) for realtime,- perhaps a cube with flipped normals and a cube map