Yep, I've had serious problems with the armor perspective and still looks very bad. I'm redoing it again when I'm done with the background. I wanted to paint the armor so badly but I got over-excited about it and did it without properly setting everything else, my bad xD Thank you for pointing it out, even when it was a…
I’m thinking of actually having a missile launcher to the mech. It wouldn’t be attached to the mech he would be carrying it kinda like a rocket launcher, and on the side it could say “carrockets” in graffitti. HM. Gonna try that out. The inside of the robot is still hollow so, some mechanical parts in the inside would be a…
Ah don't be to hard on yourself, i am enjoying your adventure into these and if you complete them to "approval-able spec" you'll more than likely never have to do the basics again. Just a side note if you do, be sure to make them "adjustable", like these character creators do with being able to inflate the form from ultra…
Hey, Im currently rigging a mobile suit model that I created, I started with the arms and have run into a few issues (I use 3DS Max 2009). As shown in the images below (hosted on ImageShack), I want the shoulder armor to rotate with the arm on the Y axis, but not on the X axis. I also want the upper arm top bone to just…
well from what Ive read and seen the majority of all these guys had huge builds similar to power armors/terminator armors I have a entire listing of everything Ive ever seen / read of sagan' I actually have over 20 + images of sang' and his different varations, I have found that the one above is the best design , and…
Looking pretty good! Keep it up! Crits: - careful with the tiny sharp details, if you're baking normal maps those details might not capture well. I'm mostly looking at the thin indents on the pointy bits of the last image. - You've got some clipping issues, usually where the cloth meets the armor bits, you'll want to get…
@Fomori thanks! Sorry I missed your question. I basically created a flat sheet of chain mail in Max and wrap deformed it with a morph target using a free plugin called slideknit http://cghub.com/scripts/view/79/ @Clos323 Thank you! @DWalker thank you for your in depth critique! I think at this stage, I'll most likely work…
I think organic looking armor would actually be ideal for a character like this. It would make less sense if he were wearing the same kind of armor that a land bound character would wear (unless he found it in a ship wreck or something). Maybe he uses parts of sea shells or the shells of various sea creatures. Abalone and…
Long time no post. I'm unemployed, and re-learning 3d. This thing here is an art test for ArenaNet internship. I'm not getting my hopes up on gettin there, because of the skill level they require, and the difficulty of getting into the US I keep hearing about. I wanted to make this model as a practice piece, becauuse I've…
Cool! Main thing I noticed about championship skins is that they tend to be very noble/regal looking with very ornamental-looking armor and such, not many rough edges, it's almost like ceremonial regalia made of heavy metal... And with that in mind: - Sword 4 probably works best, less spiky and more flowy. - Some combo of…