Alright I removed those edges and I shaved off quite a few polies thnx As for plans on the texture i'd love to but i dont know how to texture worth crap I can sort of unwrap the model if you guys have any tutorials that would help I would greatly appreciate it Heres are some more pics: I noticed one or two extra things on…
Hello, while I'm not a modeler mainly, I've been wanting to add angel and demon themed characters to my portfolio. I have time to spare at the moment, and I can start you off with character designs and model sheets. Here's a sample of my latest work if you're interested. My contact info: chrisdejoya@gmail.com…
Hey guys, youre right, my ref is kinda boring. But those are her practice clothes. I should have had her wear this: (same girl, btw) http://people.tribe.net/katherinesummer/photos/3a4ca590-81b3-4181-821d-6e17d6f6909f
The rock sculpts started in zbrush as generic cylinders or boxes, alpha'd the crap out of it with rocky type formation alpha's, then I decimated down to close to game model specs and cleaned it up in Maya. In this pic you can see that normal tool at work.…
seforin : thanx a bunch! The foot wrappings are now added. The flag is missing also, I might add it later Zephir62: well for something next-gen, I would agree not to add much spec inside the diffuse, but I am just having fun making some good old diffuse only model. :) pior: Thanks for stopping by! Proxzee: Thanks for the…
The diffuse looks very flat, it is very hard to make out the rivets and the seams between the plates that make up the body. Don't start on the spec map until you have a solid diffuse OR alternatly start in the other direction with shaders and lightning, make something that looks good presentationwise before you even start…
More sRGB & gamma correction stuff if anybody's still interested: http://download.microsoft.com/download/b/5/5/b55d67ff-f1cb-4174-836a-bbf8f84fb7e1/Picture%20Perfect%20-%20Gamma%20Through%20the%20Rendering%20Pipeline.zip