For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
I have officially licensed the Bauer LTD. Catfish for my game: I also have some early polygon models built from cad data: My largest 3d scan so far. 1300 photos and 56 hours of processing time. I need to be more deliberate with my photo taking on objects this large. It takes so little time for me to snap off 1300 photos…
If you save out a clip that is from frame 100-200 and load that into the motion mixer it will start at 0 and go to 100. You will need to manually move the clip down the line to start at 100. Also make sure you have keys at the beginning and the end of the clip. If have keys at frame 10 and 210 and save out 100-200 then the…
@cheesechen12 really good progress! debris can definitly be challenging. I would approch it by modeling a couple of different meshes, blocks, wood, concrete and so forth and "drop" it with pyhsics sim inside unreal so you dont have to lay it out everywhere by hand. but definitly adjust some stuff by hand too. But - I am…
We are looking for a seasoned experienced Senior Character Artist to start work immediately in a fulltime position. http://cloudimperiumgames.com/jobs/130-Senior-Character-Artist We are hiring across the board here at Foundry 42, do you have ambition, drive and artistic talent to take on one of the hottest PC products…
From a player's POV think his game does have a bit of CS.GO/CS2 "Black Mesa' - kind of vibe about it alongside old school modding cred as well i.e. Asset Pack Usage - 100% Free (CC0) - No attribution needed - Commercial use allowed Although having both ex-forces and an industry background to be honest are probably…
First post. Let me use this oppertunity to say that this community is awesome and I appreciate the honest feedback people get. So, ever since a hard drive reformat and subsequent re-installing of everything I have the issue that Max 2016 displays my normal incorrectly - but only when using hardware shading. When I'm using…
There are a couple of benefits. 3ds Max will render the visibility using Scanline and Mental Ray renderers. And you can set the opacity value unlike See Through mode. And you don't need a material assigned. I guess it doesn't work with DX Shaders, but neither would a material. Here's a visibility toggle script I had…
Unity automatically, by default, divides by 100 (no matter that you set meters as the working scale in Maya) any imported fbx file. You must either: 1) In Unity, set the scale to 1 (instead of .01) in the Inspector and then hit the apply button at the bottom of the Inspector window, or best solution: 2) in the Maya fbx…
Subdivision Reversion will recreate the subdivision levels of an already subdivided mesh with 100% precision maintaining the UVs. It's wide variety of subdision algoritms help artist get the right look and feel on their models. Here are some of the benefits you get: If you are 3d modeler you can now experiment with a wide…