Hi This is happenning in 1.8 and also in previous 1.7: I try to load a very simple mesh made in ZBRUSH ( I made sure it is triangulated) and cannot see it. NIR
Started the texture for the Kobra: Currently it is 1024^2 normal, specular and gloss (no diffuse). The lens is a separate item with a 128^2 diffuse and alpha.
Finished the bow . that 256-128 texture is heartbreaking to see in the menu screen:) workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=168695239
Polycount needs to add signatures, just for that quote. SSD it is. Would 80 gig be enough, or would 128 be enough of an improvement to make it worthwhile?