it dawned on me that mudbox still exist. For some reason I thought it had been discontinued. Anyway, I trying out the 2024 version and actually it is closer to what I've been seeking than 3d coat is. When it comes to sculpting I pretty much use like two brushes and the only functionality I have to have is subdivision…
Sorry for not updating in a while. Ran into a problem and have been trying to find out what is wrong the last few days. First though, answers! Dtschultz: Ah, yeah, now I get what you mean. I decided not to go for that look on that shield bit (or whatever it is), and just go for a little inset border. I really wasn't sure…
"Long thin triangles" have generally been more of an issue with static objects utilizing vertex lighting, whereas objects such as these that would likely receive real-time lighting aren't as affected by this....of course this also depends on the engine. As far as your texture size, there is realistically no purpose to…
ALthough You've improved an your colors and texture there is much to be disired from this piece. 1. The guns at the front particular the gun on the outer side of the front. The hole the gun fits in seem to have no thickness on one side. This looks weird and is quite obvious. Also the holes for the gun are too sqarish.…
Here are the major things that stuck out to me: You have some area's where it looks like you have alot of edge loops that doesn't seem to do much. An example is the awning. Another example is the brick wall. I think you're trying to have some exposed brick, but it looks like it could use a bit of cleanup with the edges.…
Yea, I'm against tessellation for now. It's great for some things like rocks because its phenomenal at that. Your cons a tad bit off AND correct in that: A. Texture size can be whatever you want, and you don't need to tessellate it down to a 1:1 scale at run time. Most pixels in the 1024 map won't be used. A 1024 map at…
Sort of off topic here, but people seem to think adding alpha is free, the truth of the matter is that a a compressed 1024x1024 with alpha is the same size as a compressed 1024x2048 without alpha, so adding alpha doubles the size of your diffuse texture. So really, in virtually every case, if you need some details with…
My biggest issue with this sort of scheme is that, even if you've got good textures there, and they look cool in your preview renders, that doesn't mean they will easily fit into the art style/tech of any given game/engine. If you consider this, while your textures look finished, there is a very low likely hood that i…
Hello, Hello! My name is Vanessa Abbo, AKA moonpepsi or vabbo. As of 2023-2024, I'm a second year student at the College for Creative Studies working towards a Game Design degree. I'm currently browsing internships! This is a documentation of all the 3D projects I have completed during my time here. Thank you for browsing…
they are not getting charged for sales in the past. but it will apply to any unity game, made whenever, starting 2024. i wonder how this will be done when games are in services like a gamepass, where it might get installed a bunch, but not played at all.