WIP-001 Blockout I added a few extra things based on the model, because I though it was super duper cool. Theres this Sarcophgus like piece in the back of the immortal, I never knew what it was for but I always thought that was a really cool design choice.
If salary wasnt much lower than in USA then why would they have branches there? Average annual wage in USA in 2002 was $36,764 and in China in 2006 was $2,025. It propably isnt 18 times lower for videogame artists but still quite bad i would imagine.
yeah yeah, I think most of the polycounters know the story about the no-life fucking stupid weredragonfurry Anyway, even though it's not entirely requests related, i've posted a new alpha build of OA here: http://www.planetgargoyle.com/board/viewthread.php?tid=102
HP - looks awesome, thumbs up! Unwraps look pretty messy and need to be more efficient (5% waste TOPS!). Tile identical pieces on top of each other, only leave unique UVs for unique damage/textures. Check out this Benelli Orb made: http://orbart.free.fr/index.php?Gallery=102
I use UV Transform to map 2D faces on to 3d characters. discussed here: https://www.pixelfondue.com/blog/2016/10/24/modo-102-2d-face-workflow-on-3d-characters You can also map image sequences onto the geo and move them around by moving the texture locators.
Looks great man! I love seeing this. I also painted it so if you want to check that out I'll provide the link http://works.drawcrowd.com/assets/images/000/253/354/large/1425407274.jpg?1425407269 I like what you've done with the cellar and the barred window along the ground.
yeah the hardware on some of the macs is a bit slower. but at least the operating system has actually been updated regularly since 2002, unlike windows. And this thread was to primarily talk over the OS. Which does seem to be a frightening beast unless you get the opportunity to use it. Then you will stop the hate and see…
[ QUOTE ] Ion was am abitious, pretencious bunch with incredibly poor AI coders since their very first game (daikatana). [/ QUOTE ] That's Ion Storm Dallas, and they died out in 2002. Don't confuse it with Ion Storm Austin, who also did Deus Ex which was an excellent game (around DK's release).
caved and got it the other day. Love the new more generous approach to XP/Affinity and Credits the game has taken. Love the higher quality interiors and better lighting, infinitely disappointed that the 2011 Mustang GT 5.0 and/or 2012 Mustang BOSS 302 isn't included :(
since you are going with a more hi rez approach I would give the eyes a second look. I would consider this approach https://cdnb1.artstation.com/p/assets/images/images/003/432/469/large/magdalena-dadela-eye-setup.jpg?1473626502