ah okay - ive updated the script: https://gist.github.com/BenjaminSauder/d739e4566d6ca9a9f3c7 you can now easily change the naming at the top of the script. and I corrected left/right sides ;) sadly i found no way to supress the saveoptions dialog for exr :(
this might help in conjunction with using the working pivot - http://www.scriptspot.com/3ds-max/scripts/align-pivotpoint-to-workingpivot there's also - http://scripts.breidt.net/#3ptalign and - http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction (or use blender, so simple in there) ;)
@Pedro Amorim what's the problem? I've used it on 2017 with no problem. Any error popup or anything like that? @Noors yep, Funkybunny's script also on my script list haha bringing the modo's action center to max, eventhough not as flexible as modo's.
Panda3D is a 3D Engine built on top of python. Blender can run python scripts. You can type them up and run them right in the program. I'll be using it eventually to write my own file format export scripts.
Pior: You could use a startup script or a new scene callback script to do this but it would change the ambient value for every scene you open unless you run a test to see if there has been a filename set for the current scene.
Sure no problem at all. I forgot to mention this handy little script for cataloging profile splines. You don't have to stick to the defaults you can add or remove them as needed. http://www.scriptspot.com/3ds-max/scripts/sweep-profile
Just wrote this maxscript, should work Just add this to your scripts then run the script on a hotkey, it should toggle isoline on/off all objects. for selObj in selection do ( if selObj.modifiers[#TurboSmooth].isolineDisplay == true then ( selObj.modifiers[#TurboSmooth].isolineDisplay = false ) else (…
Open the script editor, does it give any more info after that error line? Also, did you install any custom scripts? You can use a temporary work-around and use the F8-F11 keys for object/vert/edge/face select modes.
Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.