It definitely helps, I've seen it and it explained a lot - what I still don't understand is, for example, if I wanted to export the maps for the last example he gave out of 3dsmax and have it work correctly in Maya - how would I do that without Handplane?
A fast, cheap but not very quality solution would be to create several brick models and a straight edged wall, then just repeatedly place the brick models on the edge to cover it. For example in Dark Souls it's done that way for example: Screenshot 1 Screenshot 2
What about using projection master with a pattern created in Photoshop and used as an alpha in zbrush. Example - Create the squiggly you made in the example, then copy it over 10 times, and save that out as an alpha. Drop it down in projection master, and use the alpha.
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
It's not even close to a harsh, rude, or even impolite critique. People asking for critique are looking for information, not a pat on the back. If you like to be very polite and nice that is great but it's not necessary and mostly just fluff, meaning it has little value. There is no information to do anything with. If you…
If you want an example of a clean, but creative resume, you could see mine as a possible example. I have yet to get a critical "this is too much" critique from anyone. https://cdnb.artstation.com/p/resume_files/attachments/000/003/527/original/Brian_Choi_Resume.pdf?1511826593
Looking great. Just one thing bugging me, the feet are actually missing a joint. What would equate to the ball of her foot just kind of goes right into her toes. This example is for deer, not... whatever one would consider Illidan, but this is a good example: :thumbup:
The easiest way would probably be to create an example scene in Marmoset, which fully supports anisotropic reflections through the use of a flow map ; and then post that example on the Unreal forums to see if someone experienced with Unreal materials and shaders can help you recreate it.
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…