PaperTiger: I like your building! It may be simple as far as design is concerned but I find it enjoyable to look at. Breaking up the tiling could really push the asset further. Trying to find a good way to show this geode roof that I did for RIFT. I ended up rendering it in Max for this shot but I'm still unsure of the…
Try to make sure the larger rock forms look good before you start detailing them. Get the grains and chunks worked out early so you have a baseline from where to flow your edges :) EG: Now that I look at these like this... I like the middle form the best. The last one has lost much of its large shapes in needless detail.…
Terra... striker..... really nice guys :) a friend just told me about your LOL posts.. i love your work its just made me relaise that im gonna have to pump quite a few more hours into mine to reach that bar haha but im working on a LOL character, wukong :) currently stugglign to get the gold right, so im taking back to…
@ Chai thanks dude! the chainmail was easy to make I made mine in Maya. Look at the picture. ofc always smart to get some ref on how the chains are put together. And ofc am I looking for crits thats the one way to get good... you fail and you learn :D I will take some more time and try to make the pose more alive. Thanks…
ceebee: love it, love it, love it!! Scott: man that big daddy came out ace, after rich chimed in on the cloth I thought it best to leave you in his hands rather than spoil everything with a dodgy paintover....enviro that he's sitting in is looking amazing too! work has been taxing of late :D....found time to get the torso…
US M60A1 MBT To me, the iconic tank profile. But I'm kind of old :D Lots of conflicting reference which is taking more time to sort out than it is to model it, but I hope I can get it done soon. Triangles ~2.9M! This is really only my second hard surface model, I'm usually just doing little odds and ends for game levels…
HA!! Hazardous don't think you can get off that easy, we're gonna try and get to the bottom of all your secrets starting monday!!! :D Scythe, the eyelashes are always tough, in this case since i'm lazy i exported to max and made a plane to apply a transparent eyelash texture :eek:, but i guess you could hash them out all…
whoa thanks a ton! you guys are champions :D a lot of you guys are some of my biggest inspirations so its hella awesome to hear encouraging words :) Dylan that's pimp man, i think design-wise you're undermining it by having such heavy detail and disrupting your flow of frequency-o-detail in the front of the mask that could…
No no it was really a perfectly normal question! :D Just had to Rant on it xD @Saman: Great breakdown! haven't explored the use of comb maps yet but thank you for the information. also pls keep us updated on the maph shader! @dropkick: welcome to polycount! cool thing you made there, although i'm not convinced on the…
Looking fine for now, but i definitely have a problem with the arms. I can feel any of the muscles, and it lacks the junction between the arme and the forearm. Also, be wary of the gap between the thighs. I know what you wanted to do, but usually the thigh are roundish and touches eachother just before the gap. In yours,…