Hello ! Would decal machine have a feature for generating stairs-edge decal geometry according to you? (I think I'll get it anyway it looks super convenient already..) Assuming steps and wall are different elements Maybe I'd select the edge and run twice the decal feature in different directions? Thanks for keeping this…
Sorry it's been a long time since I've used Max but rereading your initial post I think you want to constrain a vertex to any of it's adjacent faces?For volume constraint in Blender you can try the Shrinkwrap modifier.Duplicate your mesh and name it,template for example,you can set it to wireframe in the mesh tab viewport…
I mean it's not like I hate it, but it feels so weird coming from Max having to desync the viewport and UV Editor to move individual vertices, not having a visual guide of where the border of every shell is to help identify overlapping, having to configure every shortcut avoiding conflits and finding your tools. I've made…
No it is free but there is an option to donate via paypal. Some people believe that Blender needs a commercial pillar to mature, e.g. professional addons maintained by paid developers, and I am fine with that. But personally I have a different philosophy. TexTools is free to use, copy the code or learn from. All I want is…
@ScottHoneycutt The X scale is set to 1 but the Y and Z scales are set to 5.264 so the objects don't have a uniform scale. Try changing the X scale to 5.264 or the Y and Z scales to 1.00 and that should resolve the scaling issues. (The transform tab works with copy paste if you have to make a lot of changes and there are…
@Justo Hardops is more than just a boolean toolkit. It's a workflow booster with an excellent modifier system. It takes care of a lot of tedious tasks behind the scenes(like a lot of Blender addons) and has many more tools than just Booleans. Of course it works flawlessly with its sister addon - Boxcutter - but is also…
Can I use vertex snapping in object mode? Meaning, I have two identical objects, in different positions in 3D space, and I need to match both objects perfectly in 3D space. To do that, I'd like to use any single vertex of the first object and snap that to the same vertex (same position in the topology, different position…
What would yo select verts and faces with? ;) I dont think there is much chance of changing a bunch of stuff like that. The proposals are more to fix simple issues in the defaults that people wont mind changing. Changing the way in which Blender does all its main functions would cause quite a bit of hostility and backlash…
Hey guys, with all the goodness showing up in the blender 2.8 alpha I've finally decided to make the leap and get round to learning it. I'm sticking to 2.79 for now though. I've run into a bit of a hurdle regarding snapping. In Maya with multiple components selected, I can choose to maintain or disregard component spacing,…
@kio : this is looking great, and so simple to use too ! I feel like with this + the volume smoothing/Lapalacian smooth add-on by Bartosz Styperek, all the surface smoothing needs one could have are pretty much covered now. Now I am wondering : Would there be a way to run an equivalent of Edge Flow, but on loop selection…