So much good work here lately! @DrHide That looks great! I used to play secret mage, I always loved that card art :) @riwer3d The patina on that axe looks amazing :open_mouth: I also love the subtle specular detailing. @Rendz those textures look great! I love the color variation on the roofing tiles and the stone tiles. I…
Thanks everyone! The work is here is great so far. I really hope this thread persists! To answer some questions... @snake85027 For everything I have shown I use 3DSMax and Photoshop only. Fixing the seems is an old trick using a temporary secondary unwrap.…
@TOMENJERRY : Thanks! Your fruit bowl looks great and was pleasantly surprised at how well your apples worked together with a low polycount :). @YBOURYKINA : The cloth of your Hades' skirt has a nice flow to it. Can't wait to see it in it final state! @glenatron: The silhouette overall is really pleasing to look at overall…
I recorded myself painting up an asset a few weeks ago, to share workflows and tips with the other artists I work with, as part of a growing-through-sharing culture we have at Space Ape. Anyway, I've just done a quick audio recording for it, and stuck it up on youtube, to see if the wider community would benefit from it.…
@Aluvay looking good ! Do you use sculpts for everything? The rocks seem to to be a 100% handpainted. What layer seyup do you use? I usually start with a gray base texture (AO, normal(green), cavity, (curvature) ) and then use a gradient map for the base colors, whats your process? I've been working on some plants and…
yay great job on those Deoce! :D ANTONIONEVES, awesome job on that lumber mill and all those wood textures! nice job on your Tyrande VanLogan! turpedo, like i said on WAYWO, love those! it's been a while since i've been in here, so much awesome work, great job guys! :D finished up my Captain Fortune fan art a few days ago…
Well I did my "first" stylized work [SKETCHFAB]214623bb6f734d71b825000ca7b1679b[/SKETCHFAB] been told that I need to do some more color variation and I do feel a bit defeated at the fact I couldn't get the brush strokes to look right and like the concept from (they were pretty bad and feedback was remove em...so I did)…
Rocket Brian: ace! :D skylebones: looks great! I might suggest keeping the texture resolutions about the same, because the dagger and the metal skull looks reaaly sharp and with nice texture resolution, but right behind it the ropes are blurry, and the shovel seems to be blurry aswell! but otherwise nice work! soo here are…
hey! nice job on the sword so far, i assume you based this off of Rob Sevilla's sword? :D i had a little bit of time and i wanted to do a quick paint over :) when you are painting in a WoW style, you want to make sure your details are chunky, so bigger gashes. lighting is probably the most important thing, so make sure to…
Hello Everyone. I am a student looking for a critique on this ticket booth I have been working on. I am not very experienced with lighting in Maya so I'm getting all this black splatter and am not sure how to fix that. I followed tutorial to make the light but his does not splash black like mine. Also any critique with the…