Looking good! I'd recommend bumping up your dynamic shadow cascade to 4 if you haven't already to get rid of those jagged/pixelated shadows (especially evident on the backwalls.) Another trick to increase dynamic shadow fidelity if you haven't already is to open up your scalability settings in your unreal…
thankyou Ben, i know the implementation though. what i'm trying to figure out is taking my source art, what i've created in photoshop and getting each of the 6 sides to bend and distort like a 360 degree X 360 degree panorama which is extremely convincing and looks like you're using a perfect sphere. it's a certain…
Really? A $400 system that was crashing for consumers, then charging the consumer to ship the POS back, only to have it happen again shortly thereafter? How about not allowing supporting third party devices. Charging $180 for a 120GB HDD? No wireless guitar for GH2 because MS wouldn't give them the info for the wireless…
edit: thanks for the better quality video, brome: http://www.google.com/url?sa=D&q=htt...ears%2Bof%2Bwar http://gearsrealm.com/gears-of-war-e3-conference/ check this out. that Gears multi video was pretty good, if short, but here's a video from Cliffy demo-ing the first level of the game. first half or so of the video is Q…
If you really want to learn without being utterly constrained by the software, change to another package. Really - it's like learning to texture in MS Paint when there are free alternatives like GIMP. I also don't like Blender, but there are several other free packages. The one I'd recommend would most likely be the XSI…
A bunch of wank. The guy's complaint is entirely that Tarantino stole his title, because Death Proof is not some haunted house horror flick. Considering that grindhouse is a term that's been in usage for decades, and that Tarantino has been doing the whole pulp/exploitation his entire career, I'm pretty sure he didn't need…
notebookguy- 3ds Max 8 gir- No problem. There are still quite a number of polycounters working at Mythic. http://www.warhammeronline.com/newsletterarchive/2008/August2008.html Near the bottom is a set of concepts, including Eltharion, but the link to the full-size image goes nowhere. :S As for the gigantor Karl Franz, I…
Speaking as the Hobbiest Group on MSN I would like to defend our decision to write our own engine and for clarification, we aren't a "hobbiest" Group at this point, we are a fully licensed Limited Liability Corporation in the state of Indiana. I prefer Independent Game Studio 1.) The game we are currently developing came…
starcraft scream? no, that scream predates starcraft by years. I think it's becoming a running gag in the sound design world, similar to the teapot in highpoly 3d, or the lensflare/dropshadow photoshop kungfu-ery. I know i heard it used in the old lucas arts games circa 1993-5 (like Dark Forces) a lot.
Superhero Constructor HI polies, posed and polypainted, made for Unreal Marketplace High-quality Superhero Constructor character set, with countless amount of variations. Compatible with the Epic skeleton 3 different sizes: S M L with unique faces and ability to add face mask 3 haircuts 5 faces Clothing types: -basic suite…