I am an experienced Unreal Engine user, programmer and can bring your creations to life with mechanics, interaction SFX, VFX and more. You like to design consistent modular assets that can be combined differently, so the customers can put their own creations together from them, e.g. parts for sci-fi doors / hand-weapons…
different people have different experience levels and personal standards, in the past iv worked mainley in audio, and things i was really happy with back in the day i made them i think sound like fucking ass today, even know my clients still are happy with it. It's not resanble to to want your current work to come out…
What you people need to realize though is that while this isn't the first time molyneux has failed to deliver his ideas (which is totally understandable) it's the first time he has failed to uphold promises on what NOT to do. He overly focused on the mobile version of godus from the get go even though promising that the pc…
- The fire extinguisher could use some grunge on the handle, and also some dents and dings. Right now the paint looks like its wearing away and old but doesn't look like anybody has bumped into it or anything. Try condensing the different angles down to 1, max 2 images, as a recruiter won't want to scroll through 6 images…
I have a Eurasian Jay named Pikkie. I found him in some bushes in front of my house when he didnt have any feathers on him (fell out of the nest). I took him in and took care of him since I live in the middle of a city and all the green areas have a shitload of cats in them. IT WAS HELL!!!!!! The little bugger wouldnt shut…
@Mrskullface: Really like the sculpt and I think you did a great job on the likeness. My only crits would be the nose is a bit on the small side, could do with a slightly larger nose. And the eyebrow has a downward twist at the end of it which although gives her a nice expression does break the likeness (but that's a…
interesting environment man, just by looking at it I can see that it was built with gameplay in mind. nice presentation in the videos as well. I would say the textures and lighting are holding it back the most. the lighting is really whiteish with black shadows which always tends to look bad. I would add a saturated cool…
Just make that input that you marked in green plug into the landscapelayerblend, into the layer input you want. For desaturation, when working with landscape materials, whenever possible I make edits to textures in photoshop, to keep the instruction count down as much as possible. If your intention is to make several…
Honestly - If i'm in a state that leads me to post that kind of thread i'm not likely to search and find out if anybody else has done so already so i can see the comments THEY got. People get bummed out sometimes. they're people. Artists are especially prone to this kind of thing when they're trying to get recognition in…
I'm taking the time in this project to see what PBR can really do. The big draw is that the realistic texturing workflow can be standardised if real world reflectivity and surface noise values are adhered to. It may be a pain to isolate and collect those values from real world reference materials, but if it's done right,…