Here the result of a new obsession, like the Teapot Model I always find this bathroom on my way through Montevideo and I say to myself "It looks perfect for a videogame prop" and now the prop is a reality, always fulfill your dreams or model them. Enjoy this Artspotligh :D This 5490 tris model started with me taking at…
@Adam - While I agree with you on all counts - everything you said being spot-on - I still think you're taking for-granted your own maturity, artistic maturity and otherwise. And this is great, but it's not something most beginning artists are capable of. They simply don't know. They don't know what their process is,…
Oh don't get me wrong, I am absolutely not in the "against" camp when it comes to pro sets and/or third parties involvement ! And understandably so - I participated in both in the past ! It comes with ups and downs, but it sure is interesting. The part that I find problematic with the idea of a "pro player sets chest…
My two cents as someone who just finished a degree in Architecture and was enrolled on Animation Mentor right up until the last minute when I had a change of heart (and lack of funds!) and dropped out. My advice is this. Follow your heart. Dont think about job opportunities, don't think about how much time you may need to…
Look you're not wrong, and I'm not saying it's ok, it's something I just expect because as far as i know this is the accepted reality. I remember articles and people suggesting getting into game dev or CG is the kind of work you get into while you're young, cause you'll work long hours, more than likely travel and have to…
I come from Max and Maya ages ago, and I've been using Modo Indie for a few weeks. My thoughts as a modeler: - The Ui is fantastic, it just feels really modern. Reminds me a bit of XSI Ui with how slick things look. - The layer system takes a while to get used to. The fact that every separate mesh object gets treated as…
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…
@Whats_true: Thanks dude! @konstruct: Thanks man! :PP much love! @planaria: Haha I have converted you! :D @praxedes: haha! Thanks dude! @Ged: Hey dude yeah i'm doing it just like anybody would do it. Poly by poly. I am using polydraw from polyboost so I can draw directly onto the meshes i import from zbrush. Then just…
Wow, you're really a dick. But I want to get past your poor attitude and just answer your questions, since there are some good ones. You need to check your attitude though. Valid critique. We're working on things. Many improvements are probably not so visible to you, but they have been coming in steadily. Fixes take time.…
It's an interesting read Ben and is most definitely sound advice for the most part. I do feel it could use a little 'optimization' though. It's just a little on the fat side. Also I think it's written slightly too much from your personal perspective with your experiences woven in there as If it were fact. For example I…