I don't know about you guys but I've been eyeing this new ultra compact laptop that ASUS just came out with: The Eee PC http://wiki.eeeuser.com/eee_pc_701 Check out some pics of the tiny 7" goodness here: http://www.flickr.com/photos/eeeuser/sets/72157602733862625/ It is $400, has no harddrive or cdrom drive, only uses…
I don't live in an English speaking country, and I never use the Greek word for nigger, because frankly, it sounds uneducated and racist, but for some time now I've been calling one of my closest friends nigga and/or nigger. I think it started soon after I watched both seasons of the Boondocks in one seating. Interesting…
m4dcow: Hehe, true. Of course, you would still need to use common sense and just like you say it would work best for assets that create a larger structure. I feel that something like this would be great for merging small deco assets though. ambershee: Yeah, with all these features aimed at Mobile I wouldn't be surprised if…
Almost all of what you learn for 3 will still apply in 4. The UI has changed a little and some features have been added/altered but the majority of information will still be very relevant. https://vimeo.com/album/4087816 this is a pretty extensive overview of Mari 3. https://vimeo.com/album/4892939 this is what's new for…
All these (up) share the same 1024x2048 texture and material. (For the screenshots I used 2 cause I wanted to have some POM on some of the pieces, but it made some others look broken) The ceiling and floor tiles. The flytrap is around 300 verts. The leaves were at first just planes,now there's 4 faces in each but I think…
Are you seeing any elevation changes at all in world machine? Typically importing 1009x1009 up to 4033x4033 RAW files with all default WM settings usually show up pretty well for me. You may have to adjust the "maximum elevation" size in the project settings, or change the width/length of the render extents to be smaller…
try those settings they are increasing the tex res to 4k. r_ShadowJittering is the blur amount for the shadows.r_DynTexMaxSize = 400 e_ShadowsMaxTexRes = 4096 r_ShadowJittering = 6 e_ShadowsConstBias = 1 e_ShadowsCastViewDistRatio = 1.5
I have the same issues with 3do on my laptop. Crashed with the initial release and initializing forever after the update 2.01. I know i do not have a high end laptop I5 4GB mem and intel HD 4000 graphis but i have been running suite 1.8 (PS CC) and 3ds max at the same time (both applications running) without any issues.…
good advice on the render but it;s not a krogan, the grendal is based off the carnifex and other tyranid creatures from 40k, i am trying to embed the image but none of the "insert image" buttons are working (the link just 'breaks') ..oh wait that one worked