There seems to be a bit of misinformation here and perhaps a little bias as well. Just so you know where I'm coming from, I'm a professional artist, having spent 8 years working at Davis-Monthan Air Force Base. I was the Art Director and lead 3D artist for CAE, creating both low and high poly models for the A-10 and EC-130…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
Please note that stated below are my opinions from research I have personally done over the past few months along with my general knowledge of the EU and should be taken as such. These are my personal opinions and not those any company I represent. While I usually try to not be political on Polycount, as this directly…