Boy ! I was only looking for a source of inspiration with 3D pixel graphics, and I come across a game I'm looking forward to =O Looks amazing. Love all of it. Can't wait to play it, and I think I'll give the jam version a go ^^ Oh btw, about that rock issue, I think he best way to deal with it I've seen so far (I'm a lot…
They haven't "stretched" it, they just resized it. So yeah, it will appear more pixelated, but the 3ds had quite a nice pixel density anyway so it shouldn't look too bad.
This looks absolutely flawless, apart from the pixels for the roof of the car; something about them is jarring to me. Possibly its the amount of pixels? (i.e. just the one row).
One pixel hard and soft brush. Three pixel hard and soft brush. Master the brush options(opacity,tipshape,texture and scattering). I need nothing else.
reconstructing 2-component normals is cheaper and spherical coordinates don't interpolate linearly (imagine having 1 pixel with φ=π, with a neighboring pixel being φ=-π).
Yeah, that makes sense. It is supposed to be a game environment after all. I suppose the most important thing is just capturing the same feeling, not necessarily copying it pixel for pixel.