Totally agree. Ego is a big problem in the creative field. It's not that bad on PC, to be honest, the really talented dudes on here are really sound and if anything help the less experienced a lot; its more of a case of people being egotistical on their behalf, say if you have a crit or something. It's not as bad as CGTalk…
A quick study I did on Greek statues, an old teacher told me they're great for learning anatomy and lightning which can later be brought over to the human body. Reference: http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=16571160
Using a composite map won't fix the normal map if you're actually making it for a game engine. It's better to use the gamma override when loading the bitmap, which of course only fixes it inside Max, if the normal map was saved with 2.2. I don't see why cg.stefan.this dredged up this old thread. With a post like that I was…
I am learning anatomy myself and I follow almighty_gir steps. While observing I am using different anatomy books on my table and on pc. Also I have got some anatomical sculpts and I place them near my sculpting and constantly checking if my proportions are correct. Also I have scanned human model in front of my model which…
I see you're doing the base meshing inside of blender, always cool seeing another person use blender. Anyways blender has an add on that handles terrain generation and I thought you might find some use out of it. Here's a short tutorial on it: https://cgcookie.com/blender/2011/03/01/tip-using-the-ant-landscape-add-on/
There's one important difference. The relation between camera and light is fix when rendering a scene. In this case you just need to transform the light once per frame and save the result to a shader register. On the other hand, each pixel will hold different surface data (normal, tangent,position), which needed to be…
Hey 3sm, Thank you for your feedback. To be honest with you, I did this guy for my own fun, without knowing a competition is going on. I'm now working on "Pantheon" character and sending some wips on cgtalk forums, and one of the guys asked me why i'm not participating on the LoL competition at polycount. So after checking…
you might want to look at making your trims less blocky and adding some more complex shapes in there. If you just use blocky shapes which mean there really isn't too much visual interest. a good reference point for you would be having a read through someone like paul richard's design tutorials as I think you could learn a…
Hi there! Definitely a lot of very cool stuff in the toolset. That being said I still think you need to work on your presentation. In it's present state the Rappatools3 page on your website looks way overcrowded and it can make potential buyers think that your pack might be a bit of a clunky tool to use too. First off, the…
I'm not sure what your goals are as far as where you want to be as a game artist whether it be a hobbyist or working in the industry but if you want to work in the industry you better get ready to iterate and take critique well. I've been in situations where I finish an asset and then an art director wants me to make…