you're young, there is no rush. this is the ideal time in your life to dabble and try everything. I always say taste it all and then you will probably find yourself doing the thing you like the most more and more and your path will become clear. there is no set point in your life where you need to know what you want to do.…
I've installed it and can heartily recommend it! In general I can recommend the ZBrush ZRemesher workflow for QuadRemesher in Blender: * Set desired settings (e.g. symmetry). * Run QuadRemesher with a relatively low Quad Count value. The default value of 5000 is okay in many cases. Increase the Quad Count for highly…
That was what I did. I was able to work on my weak PC and finished the project yesterday by downsizing the Texture size to either 1k or 500. Every time I wanted to check the textures I had to switch back to 2K which took me some time.
Hi Here is an updated list, I hope it helps or is of interest. A Productions http://aproductions.co.uk/ Absolutely Cuckoo: http://www.absolutelycuckoo.com/ A Man & Ink: http://www.amanandink.com/ Am Bocsa Ltd: http://www.ambocsa.co.uk/enghom.html Animade TV http://animade.tv Animation Monster…
Ok. Some more progress :) Getting closer to finish. Currently I am dealing with some problems with a foliage and particle system. 1. I am using grass from Epic demo (A boy and His Kite) and one of the grass types is causing a black flickering issues I have found a discussion on google and this supposed to be fixed by…
Hello thomasp, Thank for the heads up and suggestions! I actually changed the configuration a bit in another forum that Obscura linked: https://polycount.com/discussion/comment/2699916/#Comment_2699916 The above link will take you to my latest configuration so far. I've copy and pasted your post into a word doc and will do…
Hey @Kaine123! Right now I get about 35-40 fps in PIE. There's a dip there obviously when you try and use PIE as a performance metric and I have a beat up machine. Its def still a work in progress for sure. I think I can continue to slim things down and bring in the draw distance on my furthest grass cluster. I could also…
I would say in your case thousands would maybe be overkill, but 500 wouldn't really be a shocking number. If you are giving them away with the hopes people might cover your game. In those cases like that you have to go with volume, because maybe 1 in 10 might cover it if all they got was a free copy. brands do this all the…
Hi Guys, I'm done with the low poly of my model after it takes about 2 months (FINALLY) It really took me quite a while as I try many things and also fix almost every armor parts that I made in Zbrush All model including the hidden parts take almost reaching 60k Tris, normal version is about 50.5k while the berserk version…
Looks great dude! very authentic! I'm not great at lighting myself but I think it would be nice to pick a focal point in your piece and have a nice key light shine on it. Right now in the third picture the contrast is biggest in the windows (blender guru with some explanation about what i mean…