MightyPea: Ctrl+R- adds new edgeloop (wheel will let you select the number of cuts) And if you want something like wings connect tool, you must select those two , or more edges and hit W and select subdivide from list.ou can also do this by hittin W and then 1. but as in blender there are no ngons this will result in…
ok thanks -- looking at various references to get more out of the gun http://www.imfdb.org/w/images/4/4c/Uzi.jpg http://www.imfdb.org/w/images/f/f7/MPA930SST.jpg http://www.ted-kyte.com/3D/Pictures/UZI%201.jpg http://cdn.eat3d.com/files/forum_images/mac-10_wireframe.jpg http://archer.gamebanana.com/img/ss/srends/29771.jpg…
The copy text is there because your PSD can't be saved as a single layer image (TGA). This happens with any format that does not support layers. On a side note, I used to maintain PSD's and TGA's, but working w/ UE3 I simply import my PSD's directly w/ Defer Compression checked. No idea what engine you're using, but…
3D - Modeling Artist (m/w) Die LO Products GmbH hat sich als technischer und kreativer Dienstleister in den Bereichen der entwicklungsbegleitenden Projektarbeit, Migration und Support von Virtual- / Augmented Reality Installationen und Anwendungen etabliert. Fuer unseren Standort in Wolfsburg suchen wir zum…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
The workflow I use has a lot of overlapping UVs. In Max, I can adjust the W coordinate of my model's texture coordinates to force Mental Ray to render overlapped UVs in front of the UVs they're sitting on. I'm trying to get xNormal to recognize W coordinates, but it doesn't seem to work with them. Is there a method to get…
In case you missed it, looks like there's a bit more new footage from the Microsoft press conference that wasn't shown in the big announcement: [ame] http://www.youtube.com/watch?v=w-rpof6LFc4[/ame] Oh and Bethesda went back to armor mixing versus one-piece suits and hats? woo woo!…
- Select Verts - Hold W + LMB>Axis>Normal (I prefer to gesture it though: Hold W + flick LMB bottom left to top left) All you need to do now is just grab the 'N' handle and interactively drag back and forwards along the vertex normal to the distance you want. Cool thing is you can do this to a single vert or groups of…
Been too long since I did some modelling. Chose one of the interesting weapons in the Cyberpunk 2077 game. Loved the mix between future and past the weapon design had . Blender : Modelling/UV Marmoset : Bake/ Render Substance Painter : Texturing Zbrush : Small high poly details on some parts Thanks for checking out my…