@Busterizer While I agree and encourage games that are not made from the traditional western perspective for an increased cultural awareness, and the fact that even a game not made with any political agenda still will feel "different" because of said developer's differences in social and cultural roots (aka I fucking loved…
did you hit W by mistake and turn off meshes from the view settings? There's a little black arrow in the top left of each viewport and you can choose show>reset to default to reset the view filters, if that's what you did.
raul: Hey man, thanks for taking the time to do the comparisons, I've adjusted the bookshelf to follow it more accurately and am busy adjusting the colours. The troll according to the front and side view silhouette is actually accurate but it, as you correctly pointed out, doesn't follow the perspective view as well... I…
Almost done and ready to submit. So, I'm still having that issue still with the normals in the workshop though. In Max using the latest build of the Dota Shader and in marmoset 2.03 my normals look fine and seem to be in the correct XYZ orientation as everything else. However, when I import in the workshop the Y channel…
So this is a little hacky to get this working, but you can move the pivot freely of the bsp and save it's pivot location wherever you want. Unfortunately there isn't a simple "center pivot" option, that I know of. -Select your BSP brush and go to Geometry Editing mode. -You can alt middle mouse click in the perspective…
This is really funny (no offense). The last thousand years of religion, especially Christianity, has been justifying Christian beliefs in the face of new scientific findings. Just the other day, some Vatican official said extra-terrestrials wouldn't disprove Christian God. For millenia, the world WAS created in 6 days.…
@Tosyk ... about this img i too have run into the "love" of whatever they are doing with their view-port, they seem to be utilizing some neat "tricks" or are just ahead of the game in understanding how to utilize their shading algorithms, from what i can gather it has something to do with an nvidia attribute in the shader…
Your really not making much improvement here to be completely honest. This used to happen to me a lot in the past, where I wasn't being aggressive enough with the scupting. Don't be afraid to move down a few sub-d levels and just work out the forms. As Ged said many of the shapes are incorrect, like if you look at the…
So, I've been stuck on this model for a while now. It's from a class, but I just feel like I'm not making any progress so I'm looking for help. The class had the goal of taking a famous video game character and recreating them for the "next gen" era. I chose Samus, but wanted to give it sort of a Victorian steampunk twist.…
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