Deserve's got nothing to do with it. 60 million people died during WWII, but likely only thousands could be said to have deserved it, if that. Even the typical German or Japanese soldier was just a tool of his government, innocent of anything that should deserve killing. That said, the atomic bomb scenario is the one the…
Awesome stuff, vitaliy! Rage is a very sweet game! Congratulations to your team and thanks for displaying your efforts. Any chance that you can share some of your texture sheet samples that dress these bad boys and girls? I'm specifically interested in your approach to your diffuse work.
[ QUOTE ] A lot of 3d students I se these days can only seem to model and have n't got that many texture skills. [/ QUOTE ] <--- I wish I did more research before picking a school. I thought I had, but boy oh boy do I wish I had went to a traditional school now. it's catchup time in terms of drawing and painting
Yup, you did the 'move the vertex normals' thing right--well, right enough for the verts that matter for this particular lighting seam at least. (I didn't realize your meshes had depth). But it was like I feared--I seem to remember discovering at one point that UDK did some funky odd stuff on import--like regenerate its…
My guess would be it is the way you unwrapped your lowpoly. That 90° angle of the box shares the same uv island with two sides of your box so the normal map tries to compensate for the extreme angle change (correct me if i am wrong). You can fix it by either placing your seams at the sharp angles and producing more islands…
Box mapping does not unfold the box. It does six planar maps. If you want an unfolded UV, use Pelt. Or use Planar on the whole thing, then break the edges where you want the seams, then Relax. When you can't edit anything, this usually means the modifier stack was in Sub-Object mode when you applied the UVW Unwrap…
WORKSHOP ISSUES regarding cloud. what i have
discovered scavenging my user data is that cloud somehow may synchronized in a
wrong way. I have create and upload all my curate items from a secondary account
because my original account cloud available space of 377MB, was taken by 2
initial upload tries at first hand. Each…
Hello again! So yeah its been a while, and I thought I'd continue on with this thread with some of the work I've done over the last month, although I've been bogged down with the Christmas rush at my job, written work etc etc I managed to complete Tyson Murphy's tutorial and work on a new wood texture. Had some progress…
Well the problem is thats not really how you tile textures at all. Sure you "can" do that but for things tiling textures in the 0 to 1 is not something you do at all. Then again it depends on what type of texture blending you use be it vertex or blend maps. The reason for this is each asset requires a different tiling rate…