Moutains and streams in New Zealand, there's tons of little streams that merge together, in every valley between every moutain. I don't know if there any place in the world that goes moutain -> delta, but I could be wrong. http://goo.gl/maps/cd3EB http://goo.gl/maps/mC6Bw http://goo.gl/maps/a4Ey0 One of the biggest deltas…
Why do LIGHT sabers clash. Light passes through light. Dorks who have given it some thought have said it "could" be done with a stream of plasma. You can control its length, it would be able to interact with things in ways light can't. That is if you can get around a few things like the scale of technology needed to create…
NIN's and radiohead's plan of releasing their music for free on the net is a viable bussiness strategy because the vast majority of money that comes into an artist's hands is through concerts. The other large stream of revenue comes from liscencing deals where your songs are put in movie sound tracks or commercials. That…
I've been learning Blender and streaming recently, my schedule is essentially a few evenings after work then finishing up the prop on the weekend, then starting a new asset the following week. So far here's my progress. All built and baked in Blender, textured in SP, renders composited in PS. (I did build the drone, but…
Thanks. Surprised by the amount quality comments here. That's great info regarding the rust. Couple things: Modeling is my strength. I don't think I've ever been critiqued well on Substance Painter work, going back to the 2014 beta. It's always not enough wear, too much wear, wear in the wrong places, wear is not well…
Okay so... finished the wall and added background and path.. I'm having some problems with the mipmapping or streaming in UDK. They look horrible from a distance and look good only from about a foot away! Changing the LODGroup to RenderTarget didn't work, setting Mip Gen settings to NoMipmaps or even turn Texture-Streaming…
#2... Don't quote me on this but I believe this is related to textures mipping down. Try these, usually it helps me at work. - Fully load package - Use Play In Editor, this forces the textures to stream in fully - Is this a skeletal mesh? I don't know which version of the editor you are using but there used to be a bug…
oh yes! It work nice with google thumbail's, it stream full size when you zoom.. But I'm desappointed with Devientart, it only stream little thumbails when user create a thumbail for the picture. And second thing, the viewer has one max value for zoom (border of screen with border of picture) And I have some bug with my…
I've been working on this character for quite some time in between jobs, mentorship and other personal projects, but now it's finally done. Here's my take on Bruce Willis as John McClane in Die Hard 4(Live free or die hard). Thank you all who've been supportive on stream while I've worked on this and let's move on to a new…
Hello Fellow Polycount members, this my attempt to sculpt/rig/pose, and render this beautiful creature realtime. Sorry I didn't post actual WIP images. I just found out how to do things on this forum, from a fellow polycount member and friend karytsukino(Thanks!) I have some screenshots of certain stages of the WIP. I am…