Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes: - Manga style game demo -…
I think the amount of bones that you could use on mobile isn't as limited as one might fear. We are doing a game that works on desktop and mobile and therefore we made a test if we can use our desktop rig for the mobile version. As we have just a single character on screen, we had roughly 70+ bones in there (every finger,…
today I went for modeling the main Tiki face upon the throne. I went for poly modeling and as I am pretty sure about the lighting, I lit the scene inside max as the final lighting, so to model base on the light changes on the model, I find it nice so I will sculpt the grey model, lit by colored light. some where while…
Here we go for perhaps the final update. I'm kind of meh to be honest. I think that most of the work is okay, but my first foray into Substance Designer kind of left something to be desired with the grass. It just doesn't look like it fits to be honest. In any event, I'm thinking that I'll probably go back to doing hard…
We are happy to announce that a new version of Amplify Bloom is available. In this new update we addressed several issues concerning using the plugin both on Mac, iOS and Android making it more stable overall. Additional options were also added to decrease the performance hit and maintain better frame rates on mobile…
Thanks Antoine, it's crazy for me to think somebody has played that many hours on a game I made art for so long ago. Damn I'm old. I've debated taking that stuff off my site a few times considering how old it is and pretty much irrelevant even by mobile standards, but it was good fun. Nintendo was such a weird company to…
3D Animator – Scotland About Skymoons Skymoons Interactive Entertainment are an immensely successful mobile game company based in Chengdu, China, who have recently begun their expansion into western markets via the opening of Skymoons Edinburgh, an ambitious new studio in the capital of Scotland. Skymoons Edinburgh are…
Babeltime is in search of a UI Artist. This new team member will work closely with game designers and artists to craft the best mobile game interfaces in the industry. * Work closely and collaborate with Game Designers and Art Director to iterate on user flows * Explore a variety of UI styles to find what is right for the…
Mipping is typically very dependent on the hardware, PC vs Console vs Handhelds vs Mobile. You’ll see different thresholds and methods in different engines as well. So, having controls for these things is going to be helpful for consumers. Also the alpha blending is a difficult thing. Some will need to depend on alpha…