right, but the point is that Zbrush isn't fully 3d like most apps and although that grants better performance and freedom in certain areas, it has downsides as well. Anyway, it's pointless to try and present your low poly models in zbrush since the matcap materials are based off of facing angles. You'd do much better to…
Looking for a pixel artist to help me publish my second game. The original job is unpaid, but you will be paid once the game makes profits. We can discuss what fair compensation would be when you contact me. The game is a metroidvania style adventure through seven time periods. I will give loose instructions for the art…
Hey guys! I am looking for someone who is experienced in classic comic drawing. Like Marvel or DC... There is only a cover art needed which is actually not for a game and more for an event poster. But since i work in the games industry myself i thought I ask here. This is a project with small budget ( I know, sry ) but…
Hello everyone, I wanted to share an environment I have been working on for a while now. I fell in love with one of Alex Shatohin's concepts, so I've decided to have a go at it inside UDK. The goal is to match the concept really closely but at the same time allow a bit of freedom for myself as well. Here is the concept:…
Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
i heard of that sometimes in the middle of the project companies change the pose, it sometimes can be a little to a whole new pose(almost like starting the project all again). personaly i think i would prefer to do the character already in the pose, the feel i got from that is doing everything in pose seems to have more…
@Thnk - Ok, the first one looks bad ass. I can clearly make out a snake head from that. Great job. Just a reminder, Medusa has a pretty low polycount requirement for her bow. Made me sad to see because it restricts a lot of freedom in her bow designs. :( I had a really cool design going last night, but estimated I would be…
Also keep in mind that there are like 3 or 4 types of spacesuits in Prometheus. Look through the trailers carefully. By the way these blue ones are based on research that was only started well after Alien. They follow the other approach to spacesuit construction, instead of pressurizing it with air it's skintight to allow…
It's mainly because our animator wanted to have the freedom to do with the shapes in animation whatever he wanted - Everything was allowed, as long as the final animation looked good. So if you look at the actual mesh, it's really distorted and crazy looking for some animation frames, but as long as it looks good in the…
Sure. Making them separate gives you way more control over the mesh (more freedom with topology, easier sculpting...plus it's the realistic way) First make the basic shape (don't add details just yet, just make sure proportions are correct), then pose it, then add unsymmetrical details. You should have some reference for…