You definitely have some skill and no one can deny that you arent a decent modeller but there are some serious issues that you would need to address, IMHO, before you ever considered including them in your portfolio. * Your edges are extremely sharp on your meshes (especially the laptop) to the point where having a normal…
I think there is a pretty common misconception that if its a simple prop, its easier to do a painted bumpmap. However, if its simple, it shouldn't take very long at all to make a quick HP and do a bake, which will be much higher quality and more accurate than a painted bump ever could be(in most cases atleast). When you do…
This is probably gonna end up as a rant but whatever. She showed her portfolio and I was like okay there's some decent stuff in there but she should have noticed from the very beginning that the game industry was not meant for her. I have no clue what the syllabus at AI is but there's gotta be some life drawing in there or…
Ror that's awesome... I see myself doing the same thing with my daughter when she's a little older... I can't thank her enough for opening my eyes to the world around me the least I can do is give that back to her, and well... if it gets a laugh while driving the point home, all the better! I remember one art teacher who…
Fingers are a snap to rig they're just like elbows and knees, the thumb can be a little problematic and wrists are a pain in the ass but twist bones help that out a lot. But it all depends pretty heavily on the underlying geometry if your working with a mesh that was not designed to move you might as well pull the plug,…
EDIT: LATEST IMAGE: FINISHED! Also made some animations: [ame=" https://www.youtube.com/watch?v=wGaH3EzZ8KY"]M4 VLTOR - FPS Weapon Animation - - YouTube[/ame] ORIGINAL POST: So I've had an m4 blocked out for like a year and I never went with it. Some weeks ago I decided to actually make a high poly of it and finish my…
Polycount posting virginity broken! Hey everyone, this is my first post. I'm working on my second realistic weapon and it seems that I cant get a few things right..and it's bugging the hell out of me. I have some general knowledge of high poly modeling with edge control but there are some things I cant get right. I've been…
couple more ive finally got finished up :) updated with new beauty shot and the wireframe/textures :) Drooler (below)from the Sabrewulf game by Rare. Initially this was made as a zbrush sculpt similar to the 'Bloater' sculpt i did but decided to take it all the way to a game resolution mesh complete with textures and a…