The primary purpose of this shader demo is to display advanced shaders' performance in 3dsmax viewport and hope that those realtime techniques are put into use by more and more 3dsmax users. Features: - Post effect - 3dsmax2008/2009 viewport shadow - Subsurface scattering - Cubemap Image based lighting - Diffuse(alpha…
Hey Guys, You can check out my profile here: http://www.weheartit.com/jocose I have a lot of bookmarked and saved reference/inspiration images/videos. Gigabytes of it. Awhile ago I started looking at sites to share & organize this content. I looked at ffffound for awhile but it's invite only only and had a very limited…
We (Legend Studio) are looking to commission work for a freelancer to create a skybox for our game. We are looking for a sky with dramatic clouds/lighting and has a large planet or two in the sky itself. The skybox itself must be high resolution and usable in unity. If you are interested in the job please email me at…
+1 to everything Per said, he's right on the money. Another thing about drawing from your imagination exclusivily is that its a real good way to develop bad habits. Especially when it comes to drawing characters and creatures. You'll also find that you end up repeating yourself alot, drawing the same couple of things every…
Cat & light creature concepts! For our demo we plan on having 2 variants of each character available to demonstrate the unique abilities of each one. For example, the axolotl light creature may have an ability allowing it to become invisible for a few seconds, while the fish light creature can spawn bubbles to trap cats…
I am looking for these people for a game i am trying to develop, depending on your skill i may pay for your skills/work if you wanna know more information message me please.
I believe I can shed some light on that comment. Spore. Yeah, I said it. Granted, its obvious from fiddling around with the demo of the Creature Creator that there was an artists hand in it. But the whole thing is very focused on what can be done with procedural art. And a lot of companies are starting to tweak to the fact…
@tysiu I'm glad you want to participate! You can either message me here on Polycount or email to keep in touch. I'll also send you regular updates on how the environment is progressing. When you can, please let me know how many different creatures you would like to commit to for the scene. For the texturing you can take it…