Is it possibe to tile a part of a texture on some parts of a model, without "folding" faces? While still using the texture normally for the rest of a model. Or do I need to just use a separate texture to do that? If so, would it be more optimized to make that part, that is using a separate tiling texture, its own…
I made this post on AskReddit. I would be really very very glad if I could have your input! If you dont have a reddit account I would be glad if you could post here itself! :D
Blender tutorials from Ian Hubert's channel... His gimmick is making them 1-minute long, but they still have substance. I love this. https://www.youtube.com/watch?v=58lc8sLpJzY https://www.youtube.com/watch?v=F8j1K-_OlH4 https://www.youtube.com/watch?v=qNba2oEij2c
A bit of history For the TigSource forums, I created this image view tool: http://daid2.mine.nu/~daid/tigsource_pics/ Which allows you to quickly view all images posted in a single topic. It's great for inspiration, or just finding that one picture you knew exists but lost in a few hundred pages. So what? Now, there is…
When i'm trying to select a set of faces in the Ortographic view, and i somehow manage to select only those faces that points to camera. Faces that point vertical are not selecting and i can select them only in perspective view. I already tried to uncheck "based on camera" feature in settings.