Hi all, I've started making a game character useing Anne Hathaway pictures as ref for the face. I want to get as much likeness as possible. Any ideas what should I change or add on her? I'd like to sculpt tretiary details later.
No it's not a pluing. Adobe made "material" panel few years ago where you could load sbsar. it reads a layer as rgba input. Makes it into smart object and put live sbsar processing on top of it. So far I use height to normal map ,height to smooth curvature and height to AO "materials" It works best if you document follows…
WIP likeness sculpt of Weezer's lead singer songwriter Rivers Cuomo. Needing feedback to make it look more like him (Glasses were created by Driss Elmeloud from Sketchfab and are just place holders) Thanks for the feedback :smile:
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Hi, i want to ask is there a way to make the maya edge constraint to behave like 3ds max? like what the guy did in about 13:10. https://vimeo.com/106099548 Maya edge constraint sliding will change the shape. the orange edge is what maya give me, but i want the result to be line red line.
Anyone have a sweet pinch brush setting they wouldn't mind sharing that would make the Zbrush pinch tool work like the Mudbox pinch? I snagged some brushes from Brian Silvia to make the brushes more like Mudbox and now I'm trying to fix the pinch tool. Any help in this matter is greatly appreciated. Thanks! B
Hey guys. Really trying to work on my likenesses. I'm about 2 hours in on this. Before going further with details and wrinkles etc, I'd like to get some advice on where I'm going wrong here with the primary shapes. I'll link a couple images of the project so far and a couple of the references I'm using. Any advice is…
Hi. I've recently was having a conversation with a friend who is a professional in the area and he hinted that reference planes are somehow a crutch when it comes to sculpting likeness. What do you think? Should we use reference planes until we get confortable enough to try to likeness just by looking at the model?
I almost feel like there should be two more sticky-ed threads, "Portfolio questions", and "help me get a job/break into the industry" It seems like we get multiple threads a week about those 2 topics (there's 2 on the first page right now. Not saying its a bad thing, but a lot of the questions are the same, and some of…